FabianB's Forum Posts

  • Thank You plinkie, It works

  • Hey,

    How can I make sure that I can spawn a number of enemies every few seconds and that there are a maximum number of enemies, for example every 3 seconds an enemy spawns and 20 enemies is the maximal, so if I kill some enemies it has no influence on the max number of spawns. After 20 spawned enemies, they wont spawn anymore.

    sorry for bad English i hope you will understand it

    thank you in advance

  • Hi Kyatric,

    I use 8 direction and pathfinding

    I can not figure it out.

  • Hello people,

    I now make a test game with an army of men,

    Only the guys overlap each other while they are Idle, how can I make sure they do not overlap?

    Thanks in advance

    English not the best

  • Thank you Ashley,

    I have tried a couple of ways, i will try this one also

  • Hi jaytrott86,

    thanks

  • Hello digitalsoapbox and whoswho

    Thanks for the comments

  • Hello people,

    Intel xdk has been out of use for a while.

    Which program or programs are available for mobile build?

    thanks in advance

  • Hello people,

    How do I make a frame around the game screen? So that I can play the game in a frame.

    I have tried with a HUD, but then the frame also moves over the game screen, for example, if my player is going to jump/fall and he has scroll to behavior, then that frame goes over the player, it's the purpose of the frame Just like the letterbox settings, I would like to set game settings in the frame.

    I already have parallax on 0,0 and the HUD layer is on top.

    Is there maybe a way to make a frame outside the window size, which can then be seen in the game?

    Thanks in advance.

  • Is there maybe a way to make a frame outside the window size, which can then be seen in the game?

  • Hello mercuryus,

    What do you mean with topmost?

    I already have parallax on 0,0 and the HUD layer is on top.

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  • Hello people,

    How do I make a frame around the game screen? So that I can play the game in a frame.

    I have tried with a HUD, but then the frame also moves over the game screen, for example, if my player is going to jump/fall and he has scroll to behavior, then that frame goes over the player, it's the purpose of the frame Just like the letterbox settings, I would like to set game settings in the frame.

    Thanks in advance.

  • Hi LuckFoxReborn,

    my english is not the best, i hope you will understand

    First setup an idle and walk/run animation. you can do this when you double click on your player and you will see a screen with default, here you can add the animations.

    add the platform behavior to your player or - playerbox (not necessary)

    Go to your event sheet and setup your movement, like key 'd' is down simulate control to the left, and add action not mirrored, for the left you do the same but than set not mirrored to mirrored.

    ok, now thats done setup a trigger in your eventsheet

    'player - on moved'

    ok next you do is

    right click on it and add a sub event

    player - is on floor, right you see ''add action'' now add your player and ''set animation'' - you can do this - " - and you will see the animations that you setup, like idle and walk, choose walk.

    ok next,

    your guy need to rest, when he's not moving,

    go to the event sheet and select your player, add '' on stopped'' trigger

    right click on it and add an sub event, player is on floor, add action on the right and do this again " select idle.

  • Thanks for the comments,

    I think I had to be more specific.

    I mean something like age of empires, empire earth, that you can spawn spritres that can be managed separately.

    thank you in advance.

  • Hello,

    How do I make 5 or more same sprites, but each responds uniquely? Sample as soon as I click on the right mouse button only one moves, not all at the same time.

    thank you in advance

    Sorry for bad Englis i use google translate