hey guys, just wanted to know if anyone here has experience making multiplayer games because I am creating one but there is a bug i dont know how to fix. Thanks in advance.
Im working on a online multiplayer construct game that has nametags. When you open the debug layout and look at the nametag object (for the peer not the host)(I recomend opening two instances of the game on chrome, and the other on edge) there seems to be 2 extra name tags that i cannot figure out how to get out. In addition the peer does not see the host's nametag. (I am aware that the game has more bugs like the teams dont work) I have spent lots of time trying to figure out what is happening but i cant. Please help if you can. Thank you in advance. here is the file
tempsend.com/htvby
I changed the pixel rounding and it fixed the problem! thank you very much for all of your help!
Thank you for your reply, Honestly I have no idea...What do you mean if my tags are synced? and also what is pixel rounding? Thank you in advance. :)
i am working on a multiplayer game and I currently have custom name tags that pin on to the player but when the player moves it will shake. Do you guys have any solutions for this? Thank you in advance! I really appreciate it!
Thanks a lot to both of you! This will be very helpful!
I would like to know how to make a throwable object that can be dragged with the mouse to change the angle of the throw. What I am looking for is for it to work just like angry birds. thank you in advance
I am making a 2p game with a camera that zooms in an out depending on where the players are but then that means the score would not always be on camera. Is there any way for the score to stay always in veiw? Thank you in advance.
Oh, interesting. Thanks a lot! I really appreciate it!
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thanks but since I have 2 different sprites this does not work well for me. Do you have any ideas for what i should do?
I am making a 2p game and would like to know how to code a camera which allows both players to be in the camera at all times. For example it zooming in or out depending on where the players are. Thank you in advance.