Ezhaac's Forum Posts

  • 11 posts
  • Is it still possible to download this plugin, somehow?

    I've used it on an old project and unless I install the plugin, I can't open the project :p

  • Ok, indeed, that was very basic :D

    Thanks a lot =)

  • Hey there,

    I'm still looking for the right way to use the dictionary. There is no documentation on the feature at the moment, probably because it's still on the beta release =)

  • I'm having trouble using the dictionary plugin but I guess that's some very basic issue, so I don't know if I could open a new topic for that :o

    I have 2 layouts. I have added the dictionary in the first layout and I cannot access if from the second layout. I thought it would be shared like global variables but maybe I have something to do on the second layout?

    Here is my test Capx (very simple, with only the 2 layouts and a few test code)

    docs.google.com/file/d/0B7Un7Ec0OEI3czJTNF80RkdyZ0k/edit

    Thanks <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Thanks! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Dalal

    I'm working on a kind of point & clic game, using multiple photos as screens. I'll use a layout for each photo with an include pointing on a unique event sheet.

    On each layout, there are clickable object (for example: a mecanisme that can be activated, a door that can be used to go elsewhere, etc). Each object is a sprite which can have 1 or 2 instance variable called "target" and "flag".

    The "target" variable is the name of the layout that will be open when the player clic on the thing, and "flag" is the name of the boolean variable that is triggered. (if the object is a simple door and not a mecanism, it doesn't have a "flag" variable)

    The idea behind this structure is to have one master event sheet used by all my layouts, allowing me to simply position the clickable object on the scenes, without having to duplicate code each time.

    It may not be the best solution but I haven't programmed for several years, now, so, that's the best I've found yet :D

    rexrainbow

    I cannot find the r91. Is there some other download page for beta releases?

    scirra.com/store/free-html5-game-engine

  • Nice =)

    Can't wait to get my hands on the next release.

  • Oh, thanks! =)

    I'm surprised there isn't a more convenient way to do it. If I access the variables with numbers (array index), my script will become really hard to read :o

  • Hey there,

    I'm trying to access a variable by using a string and not by selecting it in the list. Something like the "Go to layout (by name)"

    For example, I have a clickable object with a local variable "target"

    If target = "my_layout_name", I can have a script to load the layout with this name.

    But if target = "my_variable_name", I cannot find a way to set the value of the global variable with the name "my_variable_name".

    Hope that makes sense!

    Thanks =)

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  • Thanks for the link and the answer!

    Having a bit of practice on Game maker, the condition/action system is pretty familiar. I have run a test using "obj_test.target" in my expression and it's working fine.

    However, what if I want to have the same condition/action for several objects with different names, do I need to change the condition and use each "button_name.target" or can I use some kind of "clicked_button.target" expression, without specifying the button name? That's the kind of stuff I could do with the other.target in game maker.

    This way, I could have the same set of condition action for all buttons.

    Thanks!

  • Hi there,

    Fresh out of the package in the Construct community, I have one very basic question:

    Here is an example, in a point & clic style game:

    I have 2 layouts. When the player clics on a specific object in the first layouts, the second layout is loaded. The second layout's name is store in the clicked object instance variables. This instance variable is called "target".

    I'm using an event with the "Mouse" object to detect when the player clic on the specific object "obj_test"

    So, in the event sheet, I have a simple condition:

    Mouse | On Left button Clicked on obj_test

    Then, the action looks like: Go to layout XXXXXX.target

    The problem is... what can I use instead of XXX to call the clicked object?

    I need something similar to self.variable but for the other object, the object I'm clicking. In game maker, I'd use other.variable (in a collision test, for example)

    Thanks a lot!

  • 11 posts