Exomarc's Forum Posts

  • It appears there is a bug when falling/walking/etc, when you walk into a wall, it automatically causes you to go to the top of the object. It's a weird bug, but what's even weirder...

    Is the reason it comes around! I had trouble figuring out why my old .cap was causing this to happen, so I looked at each object individually and I found out that the TextToSpeech object seems to cause this bug!

    Here is a .cap upload of the bug.

  • It is in the middle.. I'll make a cap in a minute to show what I'm talking about.

    Edit: Okay, this is really odd.. I've made another cap, with exactly the same conditions as my other cap, and the bug isn't being reproduced.. I can't exactly send out the other .cap.

    Edit(2): Okay, found it. Uploaded. http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1056

  • Okay, one big problem within the platform behavior...

    Say I am walking off of an edge of a cliff, and it happens to be exactly straight vertically, if I use the platform behavior to walk to the opposite side when im falling, it will actually let me be literally TELEPORTED back up to the top. I don't have a cap to actually show this, but if you don't mind taking a few seconds to add a platformer and check it out for yourself, it'd be greatly appreciated.

  • This is great! I've been enjoying all of the new plugins, but being able to add textures to the particles is a great addition! Thank you!

  • I saw myself wanting this the other day for something, as well.. But for now, you could always just make a sprite in a huge picture, and scale it down as you see fit, that way it is pretty flexible. Of course that might take up a lot more memory, but I guess this could just be a temporary workaround for it.

  • I understand that it would be very difficult, but I think the real draw that separates Construct from other 3d engines is the simplicity of the interface mixed with all of the functions, which would definitely serve its purpose in a 3d environment. I realize it would almost be worth it to create a C++ game, but the visual interface would definitely help instead of having to write up all of the code to interact with DirectX9.0 which is one of the biggest challenges in making any sort of game, thus the simplicity in Construct.

    I'm not really sure exactly the math behind the 3d functions, I mean I'm sure I've learnt a lot of the 3d functions and vectors and everything, but I don't really know how it would be relevant in adding to Construct. I mean, what exactly are you looking for?

    Anything I could possibly help with, I would be very happy to help. I would love to get at least a little 3d, even it not the highest quality rendering; so at least you could do topdown 2.5d or something. I think an easy way to go about learning more about 3d rendering is possibly using some other 3d source codes for comparisons? I know there are more than a few open source 3d engines that would probably be of some help.

  • Now, if you were intelligent, I would think you'd list the amount of hours in the week it took you, instead of trying to use the excuse of your full-time job to back you up. So "kid" how about you take Gullanian up on his offer? Also, about how many hours did it take you? I'm also glad you like my comedic skills.

    And Gullanian for the record I would bet you could make a better game than him

    You do realize how easy it is to make a tetris clone? I could probably make one in 2 hours.

  • Not to criticize, but for a week's work that isn't really something to try and throw out as some sort of token of game maker's worth in comparison to Construct. There's no need to throw out things to try and prove how much better Game Maker is than a game creation program that is in beta.

    As for your English, I wouldn't be nearly as critical of you if I felt you weren't coming in here and making demands to try and get a game design program proven to you. Obviously for all of us, it has already proven it's worth, and that's why we believe in watching it grow and using it. None of us have made games in it? Well, I see a few in the creations section. But, the fact is that we are helping to find bugs most of the time and helping to see that Construct grows to be as good as the potential presents. Sure, some of us don't put as much time into it, but it is a great tool that will eventually build many games.

    If you want to make friends, I would suggest you fix your approach.

  • Hey, this question is for anyone who can possibly help on these forums, but seeing as I haven't actually seen this out of anyone yet, I'm not sure if anyone has really put much time into trying it.

    Basically what I'm looking for is a way to quickly translate arrays to 2d tiles. I had a system trying to do this, and the biggest problem I found was that I was loading them much too fast for their own good, and the system was using up a massive load of system resources by quickly making and deleting tiles.

    Does anyone have a way for this that would work better? Or has this really been explored?

    I've found that the For Array is hard to use because it targets the entire array rather than a certain number of areas in an array that I would want. If anyone can help, I would really appreciate it. Thanks.

  • ..On topic though, has anyone tried running Construct in Linux through Lindows (or whatever the current Windows emulator/boot software is?) or even on Mac through Bootcamp? I'd be curious to see if it works or not?

    I'm not sure about Wine but isn't Bootcamp just a way to have a dual boot of mac and windows on a mac system?

    And about Deadeye's comment, I didn't find that offensive at all, in fact, I was about to make a similiar joke myself involving an OS very much inferior to Windows. But to end on a good note, Linux is definitely my first choice when it comes down to a 486 desktop.

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  • Online Multiplayer Plugin Only, unlike the one above I'd really like to control all packets and not have automatic sending. That way, I can control all of the behaviors myself and say I wanted to make a large-scale server I could have the packets sent out to different parts, if you know what i mean, but that doesn't matter as much as just putting in all the packets.

    Encryption Plugin For encrypting messages, it would be really nice to have a really good method of encryption, so maybe blowfish?

    DirectInput So this one could be really cool.. If we could use DirectInput to use controls on a game, then people who have controls could use them in game. (Ex. A rock band drumset being used in a game, like a remake of a Rockband sort of thing.)

    Keypress simulator Could be interesting for simulating keypresses, such as doing keyboard macros on the computer. It would work really well for making some sort of multitask program or something.

  • I actually love this one, if it is changed, could you please leave it in as an option? This is great.

  • I like the idea. I think it would be great to be able to reference other sheets or load them on the fly, for user content. That would be awesome- great idea.

  • Ooh, now I see it. Yeah, it crashed when having the mouse over two of them and clicking.

  • It works fine for me, I'm not getting any crashes.