exka's Forum Posts

    thanks so much i try it for apple dev and i come back for tell u about

  • Bump if someone have à capx example to GET_ And post msql to construct 2 plzzz

  • Hi all i Work on this Way to have good request for add msql var to c2 var. Korbaach i go tout test your exemple thank you so much for this. This is very important for me to resolve this problèm. If someone Know more of this solution to read server data im here for read you

  • best way thx you so much

  • Now its run thats is an old bug

    Big up all

  • Thanks for this post, I work for a poly Object game shooter same worms and I must to sync spawner variable object with à timer yes it is hard but WE Can be Hard

    Big up and save your power

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  • j'aimerais ici créer un bon groupe d'entraide et de dev , sous construct 2, on a tous eu un jour le souhaits de trouver des alliés, alors n’hésitez pas ..

    je dev depuis prêt de 5 ans: notamment du multi player, mais aussi je connais pas mal de base qui pourrait vous être utile.

    je ne sais pas tout .. Unissons nos Forces!!

    OrnyFull

  • Hi, ok so, the multiplayer plug in can be set with multiple différent way of différent object.. In reality the sync is for peer and host and it is important to Know..

    I send you today an exemple of simple way for understand..

    See you

  • Yes you can make your animation as a variable

    Solution:

    system On variable "animation"=0>>> "player" set animation "Walk" or "Run"

    system On variable "animation"=1>>> "player" set animation "Walk" or "Run"

    So insert à New ligne

    When I press A>> SYSTEM SET ANIMATION TO YOUR NUMBER SET VARIABLE

  • Nice work all Good time

  • try Noob if Global variable=1 set gun to hero position Imagepoint.x(1,2 or 3)

    Imagepoint.Y(1,2 or 3)

  • use maybe the "for each" too..

  • Hi the best solution is to make a variable global name "Action"

    when Action=1>> hero set animation "Walk or jump or Shoot"

    >>Hero set Plateform Moov (left or Right or Jump)

    IF you have a Shoot animation

    when Action=1>> hero set animation " Shoot"

    >> system create object at Hero.imagepoint.X(1,2 or 3) for x

    >> system create object at Hero.imagepoint.Y(1,2 or 3) for Y

    OR IF you have a Shoot animation

    when Action=1>> hero set animation " Shoot"

    >> hero spawn Bullet with bullet behavior

    SO IF you have a Shoot AND JUMP animation

    when Action=1>> hero set animation "Walk or jump or Shoot"

    >> hero spawn Bullet with bullet behavior

    what else

  • it's work so fine...

    (Object) is > x coordonate(ex 32): (Object) set x coordonate(ex 32)(

    same for Y

    the object stay in another object with this simple solution

  • cant find move to on web poor me