exedys's Forum Posts

  • If you use the event above running every tick then it should be setting position to the enemy constantly as it moves.

    Nope, I tried it but it only runs once. I have it running every tick but it still doesn't follow the enemy.

  • I have done this but I am trying to find a way to keep the black box on the enemy while it moves.

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  • I would like for the player to be able to press a button and it would lock onto the closest enemy and stay locked on until the enemy dies, or the player selects a different enemy. I've got the initial locking on handled but can't figure out how to keep the player locked on. I'm indicating the lock-on at the moment with just a black box above their head. If anyone can help that would be great.

  • Thanks!

  • I'm making a top down shooter and the mobile controls are being quite finicky. Something I would like to try is having the player automatically aim at the closest enemy and make the player choose when to shoot. Can anyone help me in figuring out how to accomplish this?

  • I don't know why (or how) you are storing the level in a variable. It would be much easier to just use the built in save and load options in Construct. Concerning the issue with 'Load layout by name', that action only loads layouts and not variables. The purpose of it is to use expressions to try and find the layout needed at that time.

  • On completed is from the dungeon generator plugin I'm using made by rexrainbow

  • That's correct, let's see a screenshot of how you set it up. The order is on start of layout, sub event : pick random instance of marker > action : set player to marker.

    If you have the actual event set up correctly then the problem could be with a number of things, maybe the markers haven't been created yet when you go to pick one etc.

    i.imgur.com/CBkqoWB.jpg

    I don't think that it is because the markers aren't created because the game only knows its done generating after the markers have been created.

  • I'm trying to make a roguelike shooter and have the level generator implemented but can't spawn the player. I have red markers in the corners of each room and in the middle and want the player to start at a randomly chosen marker on the map. How do I randomly choose an instance and use it to spawn my player?

    I've tried this:

    On start of layout | Player > Set position to (Marker.X, Marker.Y)

    Pick a random Marker instance

    But it hasn't worked. I guess a better thing to ask would be how to reference the marker that was chosen?

  • Hi, I am considering buying this asset. How easy would it be for me to implement card packs/trading? And do decks & inventories save to local storage?

    Thanks in advance.

  • Is this project still being worked on as I am very interested in it.

  • Do these levels use a tilemap or are they individual objects? If it is a tilemap how easy is it to use a custom tilemap instead?

  • armaldio made a controller vibration plugin thats available for $1

    armaldio.itch.io/gamepad-rumble

  • Unless the AtariBox will support html, no C2 won't support AtariBox as Construct is and has always been an HTML engine.

  • PLAY HERE

    SCREENSHOT

    Hey everyone. This is RIKOSHEi, a 2D isometric shooter with abilities and bullets that ricochet. This is a remake of a previous, similar game I made.

    I have looked over all of the feedback I was given for my previous game and have tried to implement a lot of it. There are some features that are planned but haven't been implemented yet such as melee weapons & attacks and new abilities. I will also be adding new menus soon. Other quality-of-life things such as sounds for picking up health is also coming soon.

    Please give me constructive feedback in order to improve the game. Oh and if you look at the screenshot (and the game) you will see a weird effect. This is meant to be there but has been affected when porting to HTML.

    A bug in this version of the game is that health packs do not disappear when used. This has been fixed and I will implement it in the next update.