Excyis's Forum Posts

  • See this?

    This makes me angry.

    This is the option, right? Because one on the main site seems outdated.

  • > System expressions

    >

    > [quote:jwm1y89d]random(x)

    > ...Use floor(random(3)) to generate just the whole numbers 0, 1, 2,

    >

    Oh "floor" isn't just a random object word? I thought it was an example... uh I'm dumb...

    I appreciate everyone putting up with me here.

    EDIT:

    Seems to be affecting only one area now...

  • Well I did this...

    still doesn't seem to work... it doesn't seem to affect the new spawning ones

  • Something other than forums?

  • I have this

    but it doesn't set it to anything but variable "0" for "Type".

    If I force a number like 1 or 2. It loads properly in...

  • Tried doing this..

    Doesn't want to work again...

    I was using this from the tutorial on how to make drawing in C2...

    EDIT: Okay I noticed some mistakes... trying to fix them..

  • Welp..now I'm trying to get trails to work.

    But it doesn't want to rotate it...

    I'm using this...

    Maybe there's a different way of doing blood trails?

  • Thank you that fixed it!

  • Line Of Sight can not see the origin of an obstacle when that origin is inside the collission polygones. (you made the red one solid, and solids as obstacles).

    Oh... that explains a lot. Thank you!

    I just thought my character had to be solid to collide with solid...

  • I have this.

    However I have multiple of these.

    Blood Pool spawns but it doesn't seem to execute the function at all.

    I tried this too but it doesn't seem to want to execute it.

  • https://dl.dropboxusercontent.com/u/23788876/dd/wtf.capx

    I tried to replicate it. Still doesn't work for me. Is my construct broken?

  • I have this.

    This worked until I did some unrelated changes to other object.

    I have tried to look in to every single setting and I can't figure out why it doesn't work.

    Enemies don't even turn or move towards my character.

    Is there a better way to do it?

    EDIT: Also whenever I remove the "line of sight" it instantly works.... trying to figure out why.

    EDIT2: I got ai kind of working by making it follow a different sprite on my player. But it's behaving like a staggering drunk. Need better AI that doesn't constantly have to stop every time it moves to a destination before proceeding again.

  • Oh I appreciate the help!

    LordShiva that thing is asking me to login for some reason D:

    TonyW I appreciate the help, but I think it's my fault for forgetting to mention some things about my game.

    The items in my game level up. So I'd rather not attach 200 variables to one sprite with all the item frames.

    Or rather, I'm trying to find a way to pick up items with individual stats. Since you'll be able to level different things on them. So using the sprite-based system might be a bit too much?

    Unless I'm unaware of a way to save specific item stats in different places.

    EDIT: Also the inventory gets moved off-screen to hide it so it wouldn't take up screen space.

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  • I have this inventory

    I can pick up items in the game that get attached to the cursor.

    When I drop the item on any of the slots, it disappears. I guess it doesn't get attached to that specific slot.

    This is the "code"

    How would I go about making such inventory which lets me pick up any item and drop it on the inventory. Without needing to repeat it for every single item in the game?

  • It has those cracks through walls.

    How could I fix that?