evowolfdemon's Forum Posts

  • 14 posts
  • Made this while back with my friend and it is same concept. I never really got to finish it up tho.

    it may take a min to load for you.

    newgrounds.com/portal/view/677176

  • Ok I have added the gold rock and its particle effect images

  • Here is the game play so far. Taking request on what kids of other elements to put into the game

  • I am still working out some bugs and will have some game play soon.

  • New update on my progress It took me quite some time to figure out this sprite font thing but I think that I now have it down and doing what I want it to do . Thanks for the advice it looks much better.

  • Ok I will see what I can do thanks for the advice.

  • This is a game I am working on for Mobile devices with a working title called Diamond Hunter. You tap to break different rocks and elements to gain resources. You start at level one and with the resources gained you can buy levels and power ups. When you gain more levels different rocks will appear and give more resources. Once at level 5 you will run into your first diamond. With diamonds you can perches power ups and hunters to gain resources for you. another element I am adding is torches. Torches will be lighting the area and will eventual go out. If the torch that you have lit go's out you will have to activate another torch to continue your progress for getting resources. Torches can be resources with diamonds. This image is what I have so far.

  • I have done a accelerometer and tested it in intel XDK and it works with the virtual phone but when I test it out on the phone I have plugged in The character will not move ? Any idea why ?

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  • Yep still having trouble

  • I have an array and if you collide with a weapon it adds that value to the array. So lets say I collide with Shotgun it will add into the array 0 shotgun and if I collide with another weapon lets say Crossbow in the array it will say now

    0 Crossbow

    1 Shotgun

    so each weapon will get pushed up to the top

    Then I have an instance variable set in the array that changes each time you scroll the mouse wheel up and down

    if this instance variable = 0 it will be pistol animation set if it =1 it will be shot gun animation set So I still run in to the problem where if I have just the pistol and scroll it will not change animation because I have not collected another gun it will not shoot because the variable has changed .

    Hopefully I have explained this all ... I will see about giving this for loop a try.

  • Is there something that can explain how to do something like this ?

  • I have not figured out arrays XD .. This sounds like it would work but I have not messed with Arrays yet So once I figure out how to use them I will try this out.

  • I have 4 weapons that include Pistol, Shotgun, Cross Bow and Flame thrower. Once I collect one of these weapons it begins the scroll wheel action adding one to a global variable called Switchweapons and if Switchweapos variable go's beyond 4 it resets back to 0 and if it go's below 0 it sets back to 4. The issue that I am having is it adds to this variable to switch weapons but how can I make it not switch if I don't have the weapon?

    basically I only want to be able to scroll to 3 if i only have collected the flame thrower and only change to pistol when I scroll, so on and so forth .

    pistol will always be active.

  • How do you get the partials to have hit detection ?

  • 14 posts