Evonevo's Forum Posts

  • Hi All,

    How do I ... make slide left / right menu which is world selector, similar thing to the Mortar Melon or Angry Birds or many other world selector menus?

    Searching and searching but cant seem to find right tutorial. Can anyone help pointing right one?

    Thanks

    Evo

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  • lipstick

    I did that too. But solution with (Has purchased ...) is just workaround as please note that:

    "Has product

    Test if a given product ID has been successfully purchased by the user. Note that in some cases this will be false for the first few seconds of the app running even if the user has purchased the item, and then later become true when the store finishes loading the store status in the background. Try to avoid using this condition before On store listing success triggers."

    Source: https://www.scirra.com/manual/173/iap

    Either way I still don't understand why 'On successful purchase' triggers when user hit Cancel while purchasing process in store !?

    On the other hand thehen in his Mortar Melon manage to implement it correct way. I've checked scenario we are facing on his game and it works correctly.

    https://www.scirra.com/tutorials/596/adding-in-app-purchases-to-your-windows-8-game

    Regards

    E

  • Help anyone ?

    TEsts in VS pass fine. My app handles all 4 codes one OK and three errors just fine but yet if user download my game and install and then try to buy IAP it triggers 'on successful purchase' even if user click Cancel on first screen

    Evo

  • Dear SCIRRA team,

    I would just like to raise one small point you could reconsider about your website forum. This relates to the all kinds of limitations you apply. They are great and server community best in most cases

    BUT

    wouldn't you think that this is not very convenient if people who are members since few months and already purchased comercial license are still not able to send private messages to other users?

    I know it's says very clearly that 500 rep points is needed but I don't believe that all have time to learn how to obtain those points and don't have time to earn them.

    Anyway I think purchasing the license should be enough and it's very unfair to not allow licensed users to use full functionality.

    This should also apply to other limitation like links in forum posts etc.

    Regards

    E

  • Yes I've tested all three failure return codes and in VS it is working while it is not in Store.

    This is the same case described in

    http://www.scirra.com/forum/topic82706_post504504.html#504504

    Looks like 'On successful purchase' and 'On failed purchase' needs to be implemented differently than I did.

    E

  • Test mode is off. Otherwise MS wouldn't let app to be listed in store and pass certification.

    E

  • hazneliel

    Would you be able to show how you handle 'on failed purchase' event in your Mortar Melon? I know you did tutorial but you haven't show how you implemented that event.

    It looks like you have implemented it correctly there but some of us run into the same problem.

    For me the event 'on successful purchase' event also triggers even if user cancel purchase. Strange is that I've tested in test mode VS2013 and work correctly. Not working in store however.

    I've described my issue here:

    scirra.com/forum/windows-8-inapp-purchases-problem_topic87042.html

    My Construct 2 events code is there as well.

    Regards

    E

  • I did that. It's there. Is 'cancel' different than failed purchase event ?

  • All,

    I have bit of an issue with my in app purchase.

    I have it configured and handled via Windows 8 component as follows:

    postimg.org/image/ftg858131

    And I did tested in VS2013 base on ALL 3 error returned and 1 OK message. All seems to be working as I want.

    BUT

    App is already in store and while user click to buy in-app and 'Confirm purchase' pops up with description and 'Buy' 'Cancel' buttons - once user click 'Cancel' it returns to app and behave like app was purchased do set varPaied to 1 !!?? I'm not sure what I'm doing wrong as I've tested it in VS and all looks ok in there.

    Any help much appreciated.

    Regards

    E

  • Hi Guys,

    I'm looking for some data on sales VS. download numbers on different platforms like Android or Windows store or Mac ?

    I've found some info that on Windows store 10% so 100 downloads vs 10 buyers is pretty good and achievable.

    How about other platforms ? And I intentionally states App in the title as if you have some experience not only in a gaming and would like to share anything please do so (game is an app as well - right :) ).

    Something that would allow me to asses if sale on the level of 16 buy on 100 download is great or maybe pure?

    Just want to hear your opinion

    Thanks

    E

  • I forgot to thank you so .... thank you !! :)

    Works great.

    BTW this community is great. Thanks for being patient !

    Regards

    E

  • Guys,

    Can you recommend good tutorial on custom movement ?

    Basically I'm not getting the basic tutorial on Cust. Movement in the manual or costume move is not what I'm looking for.

    What I'm trying to do is basically 3 type of behaviours on the sprite:

    1. Sprite travels from bottom to top kind of following snake move bouncing left and right in a range lets say 100 pixels (or random range between 50 to 100 pix would be even better).

    2. Sprite when appear moves up and down 100 px and then on click flays away to up.

    3. On collision sprite is "kick off" to right or left flying out on arc patch (kind of bow shape - not sure if its right words in Eng)

    Any advice much appriciated !

    Thanks

    E

  • works like a charm !

    Thank you all

    E

  • Hi Guys,

    does anyone know a way to lay out enemy sprites proportionally on the screen along X?

    I meant this:

    1. I'm picking up number of enemies at random(1,10)

    2. They should appear along one line (the same Y)

    3. Now if there is one enemy it should appear in the middle of the screen

    If two enemies than in 1/4 and 3/4 of the screen width (X).

    And the same way up to 10 enemies.

    Well I figure it out using X,Y,Z array storing position but I'm wondering if there is easier way using some algorithm ??

    How would you approach the problem ?

    Thanks

    E

  • Thanks I'll try that.

    But how about on collision or on overlap ? Can I compare them somehow ?

    regards

    E