I'm using the healthbar system from Zelda here:
scirra.com/arcade/example/320/zelda-style-lifebar
Here is my .capx:
dl.dropbox.com/u/91745263/WorkingTitle.capx
If you compare the event parts between the two, they are correct.
It is by far the most bizarre situation I have ever been in.
I spent 6 hours trying to find what the issue is.
So, if anyone of you masters out there find out the problem, please please tell me what's wrong.
Here is what is known so far:
The math seems to be working.
The coins in the game can only be collected if you have less than full health.
If you have full health, you cannot collect the coins.
So, if you "flash"/get hurt two times, you can collect 2 coins, but can't collect a 3.
So, the math seems to be right, it's just not changing the animation frame.
I really appreciate it!
PS: Switch to Level1 layout before running it
PS: The fish and biohazard enemies will decrease life