https://drive.google.com/file/d/1KScx2o6n2FdBc5WnTq3Tqiuk1nHgr5zl/view?usp=sharing
Hi,
I am making a farming game and I'm running into an issue where I only want to spawn an object based on the "Plot_Check" that I click.
I have an object "PlantableArea"(Multiple of the same) that sit on top of a "trigger" called "Plot_Check"(which is in a family with other Plot_Checks)
When I click on the Plot_Check it spawns an object at each of the PlantableArea's.
Currently it spawns it at every instance of PlantableArea. I only want it to spawn on the PlantableAreas based on the Plot_Check that I click.
So if I click on Plot_Check1, PlantableAreas on Plot_Check1 spawn objects and PlantableAreas on Plot_Check2 spawn nothing.
How do I achieve this without having to check each Plot_Check?
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