Ethan's Forum Posts

  • Fullscreen could be used make html5 webpages, anyone else thought about using construct for interactive web 2.0 sites? Maybe when sql and other stuff get added.

  • I tried GameSalad a few months ago. I found it awful. Their eventing system is unintuitive and laboursome, and i wasn't able to finish a simple test game because it just kept crashing. I uninstalled it and wont be going back.

    I'm running Stencyl on an imac a it looks /works great so far. Nice to have a game dev kit i can finally use without having to bootcamp up windows.

  • I havent had a chance to try this yet but i must say i'm very impressed with the look of it's user interface, and the website design too.

    Their "eventing" seems a little long winded compared to constructs.

    I don't get it as well, it's been years in the making going on about their java engine then all of a sudden then decide to use flixel, and the "revolutionary" way to program games thats been hush hush for so long turns out to be scratch blocks?

    Still competition is usually good news for us users

    I think Construct will have to be something "extra" special to compete against a free product of this quality.

  • [quote:2sin0iq5]The first licenses offered should be really cheap - the plan is for the early-adopter licenses to be ?20 and provide 3 years of updates. (Again, the software can still be used forever.)

    Taken from the FAQ.

  • The business /license model you've gone for being what it is, does it entitle people who's update period has expired to still get bug fixes?

    Or is your version essentially frozen as is.

  • AJAX also will be able to manage some multiplayer online games as well (turn based and puzzle). HTML5 websockets will be able to handle real time multiplayer games.

    This was indeed the reason why i was asking. At some point in the future i'd like to maybe have ago at making an AstroEmpires type game.

    I'm glad there are options available.

    Thanks.

  • Thanks for the info.

    Could an Ajax extension be possibly written then for construct 2 to handle the POST / GET code stuff and simplify the process?

  • Does / will construct 2 or html 5 allow sending and receiving data from an sql database?

  • Since you're working on movement actions, would it be possible to add bezier movements, which could be run in a queue?

    So in 1 event line you could have a sequence of movements one after the other giving you the ability to easily script movement patterns.

  • Still think you're making it too complicated.

    Just have 2 versions, a free version with a splash screen with no commercial license, and a paid developer version without splash screen and with royalty free commercial license.

    I also liked the idea about the free version not supporting shaders.

  • I don't know how construct is coded but wouldn't it make more sense development wise to get the essentials working first, like variables and full collision system before doing more feature orientated stuff like behaviors, or start an entirely new area of the program like the image editor?

    I was hoping you'd spend a long time on the image editor since construct 1's was... neh.

  • I'd pay for construct 2, but i'd much prefer a fixed price like �100 or something than be nickel and dimmed for every exporter or plugin.

  • That would be great!

    Should i come back in another year?

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  • Know you've been busy, just thought i'd check back to find out if anything like this has been implemented yet?

  • My units move with rts behaviour for pathfinding purposes, and i'm trying to find a way to show the path a selected unit would take before the player decides to move it.

    My initial thought was to have an invisible object with rts behaviour and constantly move it starting at the selected units position to the mouse position, and loop it over again and again once it reaches its destination (incase player moves mouse pisition and the route changes). Along the way this invisible object would create other visible objects which would mark the path.

    i have 2 problems, the first is moving the invisible object fast enough, and how to spawn the markers at consistant points along the way.

    Any help, or other ideas this could be accomplished?

    Thanks.