eternal94's Forum Posts

  • 3 posts
  • Hello vee41,

    Thanks for the reply. Hah i feel ashamed <img src="smileys/smiley9.gif" border="0" align="middle" /> that i didnt think of that.Anyways thanks for quick replies and hope to finish the game soon and release my first game... <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi GeometriX

    Thanks for the quick reply.I have tried the thing u have said but i am not able to get the result i want.the same thing happens again.i have two instances of the object and when i try to destroy one both gets destroyed.

    I think i am not getting the condition in correct order or something.Anyways i have here the screenshot of my event sheet.Can u please go through it and point out the mistake.

    in this shot i have trying to use the distance method u said....

    dropbox.com/s/hmzolgn021iqhz7/screenshot1.JPG

    In the next screenshot i am trying the find pick near method(I am not sure if this is what you meant.if not please elaborate)

    dropbox.com/s/xt8f70kz652stkl/screenshot3.JPG

    Thanks again!! <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hi everyone,

    I am new to construct 2. I am trying to make a game in which if you are near your enemy and press a button, timing bar appears.if u press another button in the correct timing, then the object which is near you should destroy(more like prince of persia style....when u click the button when the knife flashes u get a clean kill). But the problem is all the other instances of the object which are far away also gets destroyed.

    i tried instancing a variable called death and setting its value and then destroying the object if it is true...but i still have the same problem.

    is there a way to pick a object which is 10 pixels near my character and delete only that instance of the object.

    I think it has something to do with iid and uid but i cant figure out how to do it.

    Please help me...thanks in advance <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 3 posts