Hi there
Couple of things that i want to understand but i cant figure out. Been pondering about this for hours.
*** Please download the .cap file to understand what i'm talking about. ***
http://internet.is/eski/buttongame.cap
1. I'm trying to code this so i can only select one item at a time, basicly only shoot one item and when it has stopped you can shoot another. I have tried to have loop, for each, always and all, just cant get it to work.
I have tried to compare the velocity of the items to 0 but it randomly selects items so it doesn't always work.
2. I'm trying to make the line be maximum length off 300 pixels.
3. There are two "teams" blue and red. Its the same sprite, blue is one animation and red is another. So basicly i just change the animation. Ok so i'm trying to make a textbox in the corner count the total of each team. I have tried to use AV 0 for blue and 1 for red and used a event like this
Sprite Value Team Equal 0
Should this not work right, it gives me the total, counts the blue and red.
I also tried to use a event that checked what animation was playing, same story.
I know i have asked alot of questions on this forum but i am really eager to learn basicly everything about construct
PS.
Can i Spread Values in AV on Instances to know them from each other ? Like puting ID's on them.
Whats the diff from uID and oID ?
Can Sprites have transistions when creating and destroying ? (or do i have to program them like fading)