eski's Forum Posts

  • Actually found that I can change this within AdMob settings to some extent. In the setting for the banner I can put a custom setting of 30-150 sec refresh rate instead of Google optimized which is some magic calculation. But would still like to know if it is possible to force it even faster... :)

  • Wondering what would be the right way to force MobileAdvert to get a new banner advert. Currently I'm creating a banner on startup, waiting 15 sec and creating again. It doesn't seem to work quite right, it will change the ad eventually but it could take a 30 sec or 1 min.

    Maybe this isn't possible due to some inner workings from Google?

    The current workaround is to hide the banner(destroying it) before creating a new one but then there is a empty white space where the ad should be for a little while. Would rather have a new ad appear instead for the old one.

    Has anybody figured this out? I have searched the forum and haven't seen any discussion about this.

    Tagged:

  • When i go to the menu which is another layout i loose everything in the playing layout. I use save there to have every game pieces at the right place

  • I'm using the Save/Load game function in my game. I use it when a player goes from playing the game and into the menu. I will save the state of the game and when the player comes back i just load it again. All works well for except one thing.

    In the menu the player can change settings like turn off sound and reverse controls, with the current system of just saving and loading the settings will go back to saved state so if there are any settings the player changed it will be nulled in the load.

    Is there a way to alter global variables of a saved game after loading or maybe inject it somehow into the load command?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So opening up the NWjs plugin i found out that the file dropped variable isn't a array so it will always show the last file. By changing var droppedfile to an array and little more code it works like a charm.

    But I really don't like to change the official plugins, feel like i'm braking rules.. such a bad boy.. :)

    Is there a official place to ask for changes or just post it here on the forum and hope for the best?

  • Is there a way to get file names of multiple dropped files or every file in a dropped folder through the NWjs plugin?

    At the moment it will only capture the last file in the selection.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • This is a brilliant plugin, just wondering if there is a possibility to add more buttons to do custom things. See image.

    image.ibb.co/dLgAeo/dialog.jpg

  • Hi,

    I'm making a little windows gui pipeline tool for my VFX business.

    It's a very simple folder structural program that creates files and folders to keep everything neat and organized. I think i can do most of my stuff with the NWjs plugin but I haven't found a way to list folders and files separately. Do you guys know if there is a way to do that?

    The "List files" command will list both folders and files at a given path. There is no option of selection one.

  • Is there a easy way to have it sort the items?

  • Trying to save text on all inputs when user exits the program by using the LocalStorage in Construct Classic.

    Everything works normally if I have a save button that the users presses, but I want it to save everything if the users exits the program by pressing the X in the corner..

    Is there any way to catch when the users quits, have been using "On end of layout" to try to catch it but that is not working. I feel like there was a handler for program exit before..?

  • Ahh, see that now thanks.

    Do you know if there are any tutorials regarding reading folders and files. Quick look show me that it will only list files, not seeing a way to filter out the folders..?

  • Looking for a way to create folders and files through event sheets for a little easy pipeline tool. Instead of going full on in visual studio.

    Just need a little GUI program for folder management.

  • I have a intro in my game with the "storybook look", graphics on the top and text on the bottom.

    I want to animate the background a little bit, make the grass move a little bit, the clouds move around, etc.

    There are many pages in total so I want to get this right.

    Usually when I'm making video I animate stuff like this in After effects with puppet tool and other tools, and export a video file.

    But for optimization, is there a better way than working with movie files (which don't always work ported to mobile..?) and image sequence?

    Are there any puppet tool work around's with HTML5 and C2?