Escualo's Forum Posts

  • Ashley sorry the delayed reply. I have been very busy at work.

    everything works fine and thank you very much for the help

  • Thanks rexrainbow

  • Hey guys

    I found a behavior called rex_touchDirection2 that works perfectly

    Thank you rexrainbow for making this behavior.

  • Thanks for the quick reply A0Nasser

    No. i want the player to move like it does now.

    But without using the drag and drop behavior.

    Insted i want to create the same control with the touch object,

    because the drag and drop is not precise whe holding a position.

    When i test my game on mobile its perfect because no matter

    where i touch on the screen, i can control the players movement

    Like in the game R-type or Phoenix HD.

    But i founded out that when holdind still, people holds the finger on the screen and because

    i am scrolling forward the drag and drop behavior doesnt work that well.

    It wants to keep going forward i a jagged way.

    Thats why I wan to replicate the behavior in the capx without using the drag and drop behavior.

    Moving the player object in the same direction touch is moving and at the same speed touch is moving,

    without moving to the touch x & y position.

    I hope it makes sense

    Thanks again

  • Hey guys

    Can someone help me to figure out to replicate the movement in this capx

    https://dl.dropboxusercontent.com/u/167 ... _does.capx

    Without using the drag and drop behavior.

    It works fine as it is, but when i hold the position it keeps going forward in a jagged way instead of staying still <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":-(" title="Sad">

    how can i do the same with the touch object?

    Hope you can help me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Ashley yeah i changed every object with the or similar name and it dind´t work.

    I have installed r184 again and i works fine.

  • Ashley i changed the name of the object "player_1_select" and it still doesnt work.

    the same error keeps coming up

  • Thanks Ashley for the quick reply <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    I removed the magicam plugin and still haves the same problem <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":-(" title="Sad">

    here is one without 3rd party plugins

    https://dl.dropboxusercontent.com/u/167 ... gicam.capx

    and here is a link to the last version i i exported before i updated it to r190

    so you can see how it works

    https://dl.dropboxusercontent.com/u/167 ... index.html

    press 1 and 2 to select two players and space to start or try it with xbox controllers <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    keyboard player one

    wsad

    i to run fast

    o to jump

    keboard player 2

    arrows

    2 to run fast

    3 to jump

  • Problem Description

    Game not working after update to C2 r190

    Attach a Capx

    https://dl.dropboxusercontent.com/u/167 ... attle.capx

    Description of Capx

    Game inspired by Mario battle

    4 player game

    Steps to Reproduce Bug

    • Updated to C2 190
    • test the game and it doesnt work

    Observed Result

    Stack trace:

    Error

    at Error (native)

    at assert2 (http://localhost:5000/preview_prelude.js:16:10)

    at Runtime.loadProject (http://localhost:5000/preview.js:1090:41)

    at XMLHttpRequest.xhr.onload (http://localhost:5000/preview.js:376:10)

    common_prelude.js:39 Project model unavailable

    preview.js:1094 Uncaught TypeError: Cannot read property 'project' of null

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    windos 7

    Construct 2 Version ID

    Construct 2 r190

  • Thanks Katala i works perfectly

  • Thanks for your help Katala

    i will try that.

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  • Katala Hey i have uploaded the right capx and fixed the link avobe.

  • Katala thanks for the reply

    i will upload a new one first thing tomorrow.

  • Hey guys

    i am trying to replicate the mario battle system and i am having problems with the collisions betwen the two players <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":-(" title="Sad">

    The vector x and y work fine when they overlap each other on the left side of the screen, but when they are on the right side of the screen , the player on the left takes over and the player on the right side can't push him the same way as he can on the left side of the screen <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    Can someone please help me with this? i really dont see what i am doing wrong.

    here is the capx

    https://dl.dropboxusercontent.com/u/1678586/battle.capx

  • Hi guys

    After updating to 1.4 my game crashed :( and i found out that if i turn off supersampling in cocoonjs, the game will work.

    i also had to turn off multisampling to be able to se my fonts but the fps goes down every time i score :(

    Something its wrong and i dont know how to fix it.