EruChan's Forum Posts

  • 8 posts
  • I Have this issue today, on the last night, i saved my project as normal and no error messages appears, but today, i can't access my project due this error, i tried to open the project on notepad++ but still can't figure out why i having this error, please i need help, i can't lost all work i had, developing my game :,(

    I use the 'New Project - Elton' to develop the game

    https://drive.google.com/drive/folders/1_kURIMMpQVuCYmiq5oWz4jxeMV5Tf7Xb?usp=sharing

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  • I already see the section:

    construct.net/en/tutorials/how-to-preview-on-a-local-network-119

    Both 32 and 64 bit versions are checked to run as administrator:

    Even following the instructions on how to run steam construct 2 with admin privileges, I still can't make LAN preview to test on mobile

  • Knowledge is never too much, so I wonder if there is any way to create an object without a copy of it already created in the layout.

    When I try to create, I get this error message.

  • You can use the container suggestion earlier, but I also don't understand why you wouldn't use the Pin Behavior instead of updating the X,Y every tick? Add the pin behavior to your "fanatico" and then on creation of your hitbox have it create and pin the fanatico to itself.

    I tried to use each one separately.

    Correct me if I'm wrong, but the 'every tick' uses more memory than 'pin behavior' right?

    If so, it may be best to use 'pin behavior'

  • Easiest solution would be to put the hitbox and the sprite in a container. scirra.com/manual/150/containers

    As I understand it, the containers are useful so that the event that affects an object automatically affects another associated object through the container.

    The problem is that I intend to use the lilac cube for verification and hitbox and the blue bear will display the animations as an enemy.

    How can I make each cube and the bear be together with the pin behavior for example, without them being fixed as a single object?

    Why if I want to put more than one enemy copy, I would have to re-create all of his events so that the other copy can act independently.

  • Hello everyone, I need a little help with my code, I'm trying to make a platform adventure game and I'm having a hard time making enemies.

    If I use the "For Each" function for the blue bear instead of each being fixed to each lilac cube that represents his hitbox, the two stick to the same cube.

    How can I arrange it? Could you give me suggestions?

  • Actually he have solid and platform behavior, i want my character being repel if she stands still above him like on the print.

  • Hello friends c:

    I have a little problem with my enemy on construct 2.

    When my character jumps over an enemy's head, I'd like it to be repelled whenever it has contact with the enemy's sprite. But since I don't know how to make this part of the programming, she is just standing over it like a platform for it has colision.

    Any tips on how to program that part of repelling?

    Example:

  • 8 posts