EriwatD's Forum Posts

  • 6 posts
  • Thanks, gumshoe2029! That did it!

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  • Hi all!

    I have a game where you dodge 3 objects and for every certain number of points you gain, the speed of the objects increase, thus making it harder to dodge.

    Currently, I only give points for dodging one ad. And I did that by adding 1 point to my global 'Score' variable every time that one ad is outside of the layout. That is turning into a problem when the speed increases and that one ad is outside of the layout for too long and the points rack up by 2.

    Any suggestions or better ways on how I can implement points for dodging? Thanks in advance!

  • A friend of mine and I created this little game called Hotaru:

    https://play.google.com/store/apps/deta ... taru&hl=en

    Exported via Crosswalk in Intel XDK.

  • Alright. I'm at my part time job currently, I'll post back when I get home and verify the steps.

    EDIT: Welp, reviewing the steps again made it work this time. I seriously need to stop jumping the gun . Thanks though!

  • I have. At this point, could it be that I've set up my ad on admob incorrectly?

  • So I followed this link step by step for the most part(minus how I set the actions for the ad on my eventsheet):

    http://shatter-box.com/documentation/co ... r-android/

    When I build the apk on Intel XDK and test it on my phone, I don't see the test banner ad showing but I do see a black rectangular space pulling up from the bottom(I set up my ad to show on bottom center).

    For the record I only made a banner ad on admob, so do I have to have a full screen one? Could it be the way I set up the ad on my event sheet? Do I even need a placeholder sprite for the ad? What am I doing wrong? <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

  • 6 posts