erikpritchard's Forum Posts

  • 7 posts
  • Thank you!

  • I uploaded a .capx to google docs: https://docs.google.com/file/d/0B7shV36L5wGXS0dxS1lHU1lwOVU/edit

    My goal is to create an ios app for checking in/checking out. I just want two buttons that trigger a few events. Pushing the checkout button should create these actions: the name and/or MAC of the ipad is retrieved and sent to an online google spreadsheet. Same for pressing the Checkin button.

    The design goal is just to track people: Are they checked in or checked out and when.

    I know some HTML and CSS, but I'm afraid I'm in the dark with JavaScript, AJAX, PHP and the like. I know that the answer is probably to use a scripting language, and I'm hoping C2 can forgive my ignorance and do it for me. Thanks for any help.

  • Hi,

    After reviewing many posts and many replies from Ashely, I believe I have an incorrect MIME type on my server. Problem is no audio plays. It's the Ghost shooter tutorial; I just put in a random windows sound for the bullet firing.

    Web-sniffer.net reports that my .m4a audio file:

    Content-Type: application/MPEG-4 Audio Layer

    Server: Microsoft-IIS/6.0

    My challenge is that I don't have any admin rights to the server and, even if I did, I don't know how to change the MIME types. I suppose I could try dropbox? Does anyone know how to change the MIME types on my server to make audio work?

    The capx is located at drive.google.com/file/d/0B7shV36L5wGXQ0FhZVRYWFVHVEk/view

    The HTML5 export is located at ehps.k12.mt.us/153210623105429633/lib/153210623105429633/Ghost_Shooter/index.html

    Thank you to the community in advance, your help is greatly appreciated.

    Erik

  • Brilliant! That's exactly what I was looking for! Thank you very much.

    Erik

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  • Thank you very much for your reply...sorry about the bad link (fixed it tonight). Can't wait to look at your example!

    Erik

  • Hi,

    Basic event system question. I'm new to C2 and have no programming background.

    I'm trying to create educational games for the classroom.

    The basic user experience is: hear a command, do it. Hear another command, do it.

    I created a crude example that highlights my problem with the event system.

    For example: user hears, "touch the wine" and touches the wine, whereupon he hears an affirmative "good." User then hears, "touch the eggs." So he should touch the eggs and hear another "good." BUT...even if the user goofs and touches the wine (instead of the eggs)he still is rewarded with an affirmative "good." So the response to the verbal command no longer makes sense. This is because my prior event says that clicking or touching the wine creates the action of the audio playing "good." So I need to create that command-and-response kind of pattern but haven't been bright enough to figure it out for myself yet. Anyone care to set me straight?

    Capx location: drive.google.com/file/d/0B7shV36L5wGXM2ZsRXl2bFYyVTA/view

    Thanks in advance.

    Erik

  • I just tried uploading an HTML5 game (the Ghost Shooter tutorial) and it worked great. It played on my PC and my ipad. Well, it didn't play well in my ipad because I didn't write any touch objects/events...but it played. I uploaded to a schoolwires host. They're a common source for public school website hosting in the US. I'm totally new but loving learning how to write games!

  • 7 posts