eony321v's Forum Posts

  • 1) Open your image in Photoshop.

    2) Locate the 'Crop' button on the left hand side tool bar, click and hold until some more options appear, and then click on the 'Slice Select' tool when it appears.

    3) Click on the 'Divide' button at the top of the screen (on the Slice toolbar)

    4) Choose how many times you want to cut the image up, and what sizes you want them at. It should be set up to divide them all equally by default.

    5) ???

    6) Profit!

    From there, you can alter the size of your images so that they are all multiples of 32 pixels. Or you can resize the image first, and then cut it up. So long as you don't need to enlarge the images too much, you shouldn't see any noticeable loss in quality.

    Thanks alot ! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Yup, using the slice tool. There are plenty of tutorials online for how to use it. Here are a couple I found on the first page of a google search:

    http://www.mediacollege.com/adobe/photoshop/tool/slice.html

    http://www.adobepress.com/articles/article.asp?p=1661108

    That will cut up the images to whichever size you choose. From there, you just import them into Construct as usual and align them.

    EDIT: Something else worth mentioning: I'm not 100% sure, but I think it's easier on the VRAM or loading times... or something... if the image sizes are a multiple of 32 pixels. So 500 would be 512. 1000 would 1024. There's a possibility I'm crazy and making this all up in my head, but I think that's the reason textures in games are always saved in these slightly odd sizes. Something about it just makes it faster/easier to process. Might be worth tweaking the images a little first (extending the height to 1024) and then cutting them down to 512 instead of 500.

    Thanks ! Yes, you are right about the size of the images.

    I dont exactly know how to explain this in more detail in english, but how can i make same sized images from a big one ? For example i want Photoshop to highlight 10x (100x100 small images) from 1000 x 1000 one. I thing this could be done with grid , but i need some help with it`s configuration , because i don`t really get how it can be done.

    So, what do i need to type in in grid settings , to make the grid cut my image for a multiple of 32 pixels , as you said ?

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  • 7500 is insane! I wouldn't want to go any higher than 2048.

    Do you know how to use Photoshop's offset tool? That can help a lot with getting images to tile. And then of course you can just import it into Construct as a tiled background. I understand the frustration though. I'm an artist and would love to use dozens of large unique parallax backgrounds on each of my levels, but that cursed VRAM keeps getting in the way :P

    Let me know if you need a hand with the Photoshop work, and I'll see if I can give some pointers or lend you a hand.

    Thanks. I just need to make a group of small images from a large one , for example from 1000x1000 make 10x(100x100) .

    I think that this could be done with a slice tool , but i dont exactly understand how to do it fast and accurate . Is there any way to just make 2x 500 pixel images from 1x 1000 pixel and then just combine them in CC ?

  • Hello guys!

    Ive got one problem. Im using around 9 7500x768 pixel images in my game and its using alot of vram. I want to optimize my game , so i need to make these images tiled , but how ? Doing this all in photoshop (making hundreds of small images) and then combining them together in editor is just pain in the a** . Is there any way to make it alot easier?

    Best,

    Erick

  • Thank you. I will try.

  • Greetings ,

    I have one problem. The TextBox object turns invisible in fullscreen , but everything is ok in windowed mode.

    How can i fix this ?

  • + some condition

    -> Sprite: Set angle to Sprite.Value('xx')

    if you want to set a private variable you can do it like this:

    + some condition

    -> Sprite: Set 'xx' to Sprite.Angle

    Or you can do the same in python

    Sprite.SetValue('xx', Sprite.Angle)

    and

    Sprite.SetAngle(Sprite.Value('xx'))

    Thanks alot ! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello everyone.

    Ive got one simple question . How to assign private variable in CC ?

    For example ive got variable "xx" and i need to assign it as an angle for sprite 2.

    In cc2 in events menu i just set angle to sprite 2.xx , but how to do it in classic?

    Sorry for my awful english.

    Best regards,

    Erik

  • Can someone check my cap for mistakes please , because i think theres a different way to make box go right or left (events)?

  • Yes, but i want them to have physics , like here youtube.com/watch

  • Don't combine other movement behaviors with physics, take the platform behavior out and move Sprite3 with physics(set the velocity, or the force when you press one of the movement buttons.)

    This means that i cant combine physics with platform behavior? Thats very sad <img src="smileys/smiley19.gif" border="0" align="middle" /> .Maybe there is the way ?

  • Error (403)

    It seems you don't belong here! You should probably try logging in?

    I only got this message.

    Sry then. Here agnmag.org/physs.cap

  • Share the public link please.

    Already did it.

  • Hello guys. Trying to make pushing physics, but cant figure out how to make it properly.

    Now , when my character is moving right and is pushing an object , its very buggy( for example then box drops).

    Can someone please look

    at my cap file and fix this?

    agnmag.org/physs.cap

  • dl.dropbox.com/u/2721498/2stroke/Construct/cap/boomerang.cap

    As far as I see it works.

    Btw if you move your character, you have to update the end coordinate(simply add a move to object action to the end.)

    Oh, i feel so stupid.

    Thank you very much.