EonsNearby's Forum Posts

  • 13 posts
  • The problem occurs when the project is on my teammate's server and when I run it in Construct 2. Is it possible that the problem is with IE instead of the server?

  • How do I do that?

  • And I have been using Internet Explorer 9

  • And as far as errors go, I opened the Error Console and then went to the animation. Even when the audio stopped playing, this was the only message to be displayed, and it is apparently just a warning:

    HTML1115: X-UA-Compatible META tag ('IE=edge,chrome=1') ignored because document mode is already finalized.

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  • I am working on a senior project (an interactive animation), and I am using Construct 2 to make it. It needs to be able to run in Chrome, Firefox, and Internet Explorer. However, Explorer is giving me problems. Whenever I try to run the animation in Explorer, eventually no new audio will start playing. Here is the link to the animation:

    ysdr.co/~cody/FinalProjectAlmostUpdate2.4

    Please help if you can.

  • This may not actually be possible in firefox using HTML5, period. I see the workaround that you tried to use, but I have a feeling that it would give you problems.

    Do you happen to know why it would not be possible?

  • Bump

  • Sorry, also some suggestions -

    Put a disclaimer/splash screen that your game runs best (or requires) Chrome.

    Provide your game downloadable as a desktop app via node-webkit if you have paid version of construct

    This animation is for a senior project. I can say that it runs best in Chrome, but it needs to be able to work correctly in Chrome, Explorer, and Firefox. Also, the animation has to be hosted on a website. It cannot be something that only works correctly when downloaded. Thanks for the suggestions anyway.

  • I am making an interactive animation using Construct 2. I was able to figure out how to actually pause the audio. I had to import all of my audio in the "Music" directory first. Then, I set up a "Stop button" and "Play button" group that have the following actions.

    Stop button

    • Set "" playback rate to 0
    • Set time scale to 0

    Play button

    • Set "" playback to 1.0
    • Set time scale to 1.0

    This set up works when I run this in Google Chrome and Internet Explorer. However, when I try to run it in Mozilla Firefox and I press the "Stop" button, the audio will keep playing (but the animation itself will stop). I tried to import the audio into the "Sound" directory and using them instead, but that didn't work. Anyone have an idea as to how I can fix this?

  • I know there is a way to signal an event by having the mouse over an object, but is there a way to inverse that? I want something to appear when the mouse is over a particular object (Object A), and I want that something to be destroyed when the mouse is not over Object A.

  • Is there a way for Construct 2 to produce javascript that isn't jumbled (where it is easy to read and decipher)? Also, is there a way for Construct 2 to produce comments directly into the javascript?

  • I was wondering if Construct 2 is able to make interactive animations. Also, where would I go to find the source code for a project I made?

  • 13 posts