entryz's Forum Posts

  • 12 posts
  • Hello Scirra World

    I'm just an enthusiast really. Never had anything related to games despites playing them (duh) or some lame stuff I did back on the RPG Maker for the ps1.

    Well. But you people here seem really nice! To be honest i've already gone posting stuff before introducing myself here. And I'm posting here mostly for grind some reps HAHAHA hope no one reads this.

    Anyway. I'm really glad that I choose construct over other engines like stencyl. The community here is much much better! Bigger and better.

    Well I'm introduced enought I guess.

  • It's the same as creating Music, Books, whatever. The artist tend to use a pseudonym not specifically for maintain anonymity but for the author name mathing his product or something. Like do you think that Stefani Joanne Angelina Germanotta would sell the music Lady Gaga makes? (Yes, that's her real name and I've had to google it)

    And like hellando said whe know a lot of developers who kept anonymity for life. Daft Punk to illustrate the music genere.

    But you know... I think it's way harder to sell a product or even convince someone that your idea is good if you want to remain anonymous. Well SOMEONE would have to know that the ideia is yours couse of copyright reasons... Right?

  • Thanks for the (necro)post. Now i'm confident enough for just leave this link here...

    Hope this helps on something.

    edit: Needed to grind some rep to post the link.

    bitbucket.org/newgrounds/newgro ... 5/overview

    edit2: thought that 300rep would be enough. Here's another try. It's a really good URL guys.

    newgrounds/newgrounds io-for-javascript-html5/overview

    Edit3: I give up. Someone interested enought could just PM me by now.

  • nimos100

    I think I'm getting to undestand this... Now I just need to practice more.

    There is still stuff that I dont quite get but I figured that I only need to work more. Just complaining and listening to you won't teach me all that I need to know.

    Thanks again nimos100. Now we can let this topic close by itself I guess...

    I wish someday I can help people like you and Asmodean help'd me. Or even help you and him on the next years.

    See you around

  • nimos100

    Thanks again man. Now I could finally understand what you mean. But the thing I can't see is how I would store de UID or retrieve it when I need it. I mean, until now i'm using the system condition "compare two values" when I need the game to know some global value. I'm still crawling around the expressions. I would guess that that's how you do it? Which the expressions?

    I don't know even the basics of logical programming... That must be the reason it gets so hard for me to communicate with you.

    Aaand is there anyway I could give you guys some prestige? Like an upvote or something.

  • nimos100

    Thank you very much for that last code section you wrote. That clarifies a lot. It's so obvious and I already knew that but because I've learned for myself I didn't actually stiched that to my memory.

    But anyway, now I understand that this first method of "1= true and everything else = false" is the methoted that Asmodean presented to my on his .capx exemple. Right?

    But how about the other method? It's still unclear to me how could I store the uid for the specific object on the circunstances that I need. And despite the solution that I already have, it's always good to understand the options and really learn about stuff instead of just copying... Of course if you could take your time again and try to explain it

    By the way do I need to close this topic or something? I don't really know how to do that.

    Asmodean

    There are still things that I don't understand but I figured out most of it. And I need to learn by myself also. Thanks anyway for willing to help me. And thank you again for all that you did to help me already I'm trully happy about the reception here from you guys.

  • Just so you know i've searched here if I could give you guys +rep or something. Because you deserve it.

    Asmodean Your .capx fits perfectly on my newbie mind. You solved my problem teaching me how to manage with it and I don't know how could I thank you for that.

    Despites that are some things that I don't know why you put there because I don't entirely know how they work... I'm still messing with it to try to undersand. But what's important is that I got the funciontion that I wanted! Haha thank you really.

    nimos100 For what I understood both of these methods would only apply if I wanted to spawn the item on top of the rainbow only once, isn't it?

    I don't know how I could store the UID for each rainbow on a regular interval of 10 rainbows created or 10 seconds passed.

    And I also couldn't figure out how I could set "Rainbow.last_created = false" to all other rainbows...

    I sense that it's pretty simple and its me that just can't understand much you meant... And I'm sorry for that. But I guess I'll figure it out soon. Everyday I'm learning more. Specially with you guys.

    Thank you again!

  • Asmodean

    nimos100

    Guys, you're awesome. Really! Thanks a lot a lot a lot.

    Sorry for taking so long to reply here. My spare time is really scarce these days.

    I'll jump right away on testing those new information you gave me and come back later.

  • Yeah I know that doesnt makes much sense but I don't even know how to express what I need... Perhaps I'm also thinking wrong.

    Did you ever play doodle jump? I need some item to spawn on top of a the highest platform visible and then stay there. If you passes through it upwards the item need to stay on the platform it was created and go down with it.

    What is happening is that the item is created at the highest platform and them when the player passes through it, it goes to the highest platform again and again. Never descending to be on the second highest platform on the layout.

    Maybe I could make the item spawn in another way... But how should I? The other methods turn out to be buggy. Like I've tried to spawn that item randomly on the top of the screen and a platform attached to it. That messes with the game a lot

    I would be really glad if you or anyone could point me to the right direction here. Maybe picking the last created platform just isnt the right method. And thanks for already try to help me Asmodean

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  • So I'm still trying to figure out but testing seems like this method wont work... Maybe I'm just thinking wrong about what I need.

    Because the item that i want to show on the last created platform keeps going to the last created platform instead of being there until reaching the bottom or player touching it.

    The image is just for you to try to understand what i'm trying to do... The Rainbows are blocks and that 90º was just to text the conditions.

    Also I know that the way I put to create object is all wrong.

    I need to create a better instance maybe. And them spawn the object and cancel that instance afterwards until I want to spawn another object there.

  • Hey Asmodean thx por replyin so quickly! I've tried to go on that .cout thing but to be honest with the Manual wasnt enought for me to understand how that work... But now i think you gave me some insight

  • Sorry to be asking this and hope I'm in the right forum.

    So i'm trying to make a Doodle Jump/Infinite Jumping game. I wanted to create an instance on the platforms or something that could make the game understand that THAT PLATFORM was the last created. Like to spawn an item or something on that block only.

    The ideia is like: The game is randomly creating infinite platforms. But when someone is created I need that to be the last. Them the next created to be the last, and the next... And so on. But just only one can be the last, right? So the previous last will be just another random block inside the layout.

    I'm trying to cut aroud this issue but the game keeps getting buggy and the Event Sheets ridiculous hahaha.

    I've been searching for a few days here in the forums and google but still couldn't find an answer.

    Hope somebody can help me

  • 12 posts