Enlocke's Forum Posts

  • 3 posts
  • Ok thanks , I thought it was weird that they always went all crazy like that, I was using the 8 direction. I'm gonna look into that thanks !

    Edit : I've put a working capx in my first post , sorry I didn't realise it was cut.

  • Well that's exactly what I used, the thing I used wasn't a rope plugin, I was just a script he shared and I used it, however it strecthes too.

    I did use the physics behavior and joints, I also tried to use the Pin behavior but it disable collision for the rope and only the avatar 1 can pull avatar 2 toward him, not the other way.

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  • So this project is a school project, our concept is to link two avatars with a rope to influence their movement, it's supposed to be a racing game, two players will play each of the characters and try to cooperate and to get to the end of the road.

    So to do that "link" thingy I used a rope made by another guy on the forum ( realistic-rope_t65930).

    I linked it to another object with movement, so the rope is all glitchy and it always strech. It there a way to make it sturdy and weld them together.

    I'm putting a .capx here to show what I've done for now.

    drive.google.com open?id=0ByjPggRpUJzfMURWckVSU2EtS2s

    I've also imagined a way to something with variables and a fictive rope without physics but it's a bit blurry.

    Thanks

  • 3 posts