enessedef's Forum Posts

  • Thank you Igor. It worked.

  • Greetings, I am facing a problem that the solution is probably very simple. I have a walking character and I have 2 identical object types. If my character is closer to any of these objects and presses the E key, I want it to disappear. But either two of them disappear, or neither of them disappears. I tried the pick by distance code. I put the code snippet I tried with the images below. Thanks in advance.

  • I've been messing around with this quite a bit lately, using a CSS-override Chrome extension called Stylebot. It started with me wanting to use a monospaced font in the expressions field, and then I got carried away :D I've done quite a bit to improve event sheet readability and even found a couple of neat tricks along the way.

    Here's what my editor currently looks like:

    Wow! Thank you GEOFFB. This is a perfect tool for my need. I appreciate.

  • I haven’t messed with it. It’s not an editor. It’s a way to package changes to css you make into an Addon. And maybe give some starting points on where to start editing the css.

    To do the actual editing you’d use your browser. Open up the dev console and then you can fiddle around with the css. I guess that’s not really coding. In chrome at least you can click on any element and it will jump to that portion in the css where you can change the color and such. That theme sdk probably makes it easier by letting you change some color variables that is used all over. Anyways that’s my impression at least from skimming that page.

    You could also try some dark mode browser addons. It may work. No idea. I’m not that into it. The most I’ve messed with css is to get rid of the pink text on the forums. Otherwise I stay away from it.

    Doesn’t construct come with a dark theme though?

    Yes Rojo, the dark theme comes default but it was not modern & flat. But I think I found what I want.

    So with a quick research, I've noticed a theme with my demands, named "One Dark". Link: construct.net/en/make-games/addons/545/one-dark-theme

    The reason make me confused is it's located in addons page instead themes page. It might be because they don't want to have anything free in the themes section. Link: construct.net/en/game-assets/themes

    The problem seems to be solved, but my question still remains valid. I would love to play with CSS with a tool like YellowPencil. :) If anyone knows such a tool, I would be very happy.

  • construct.net/en/make-games/manuals/addon-sdk/guide/themes

    Sounds like you can fiddle about with the css to do whatever you like. Or maybe you can find an existing theme on the store.

    Hi Rojo, thanks for reply. Is this like the one I exampled. I mean, can I change the UI without coding with this addon?

    About the store, I can only view 3 themes which is extremly expensive in my currency. A plus reason I want this tool is maybe there will be a way to expand the themes in the store, in some way.

  • Maybe you've heard; While using Wordpress, thanks to YellowPencil, we can control all CSS of the site without code via a panel.

    Personally, I don't like the current Construct 3 interface/theme a bit. Also I could not see a section where I could download free flat and modern themes. I came up with the idea to alter Construct's interface with a tool like YellowPencil and save it locally. (Like playing with CSS in browsers).

    I designed the concept in my head as it will be seen below. (yes some items are just fictitious) Since this concept is an idea, my question is; Is there a tool or app where I can change the Construct's interface? If not, how can I get free modern and flat themes?

    Thanks.

  • I couldn't make sense of your code. There were so many conflicting events running on every tick... I removed and disabled most of them and added my version. It's bare bone, only to demonstrate how to move units and assign them to chopping treas.

    https://www.dropbox.com/s/ppolzy3667dkvpc/rpg1.capx?dl=0

    OMG. That was the best reply I have taken in my whole life :D That's literally what I am searching for. Thank you so much. I will credit you if I can finalize the project :)

  • Thanks for your answer. Could you help me on my .capx file. Here is the .capx file. s000.tinyupload.com/index.php

  • Hello everyone. I am facing a real problem in Construct 2.

    I have 2 trees and 2 characters which I can control them with mouse selection.

    When I select one person and make him go for chopping the tree, it goes properly and starts to chopping. But when I select the other person and send to chopping for other tree, it starts chopping, but the other person stops chopping.

    If this make you little bit confused, here is my question. How can I invidually stop chopping tree? One person should stick one tree. If I want to him to stop chopping. His tree should stop, not the other tree.

    I also recorded a video for this problem. Here is the link.

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  • Okay, its a little bit complicated. This video shows what exactly I want to make. youtu.be/Uic-ed0SLVw

    The character is making his angle according to ground shape. How do I make it? :/ Thanks.

    (Sorry for language mistakes)

  • Can anyone help me with making system of basic wheel track when a top down 2D car is drifting? I know, it seems simple but my mind went blank.

  • Here is the link to the file.

    https://ufile.io/ar5xd

    This is an example of how I would go about making a game like you described, but I am sure there are many other ways to make a game like this as well.

    Just hold down the mouse to build your launch meter, release the mouse to launch your object. The physics are pretty basic to get the point across, and there may be a couple of bugs, but it should give you a good idea of how to make the background scroll infinitely while the object is in flight.

    I hope this is of some help to you.

    Good luck with your game!

    Hot damn! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> That's pretty much what I was talking about. I appreciate you doing this. Thank you very, very much. After making a few additions, I hope it will turn into exactly what I want. If I have a problem in some part, I will write here, thanks again. By the way How can I give you +rep points in this forum, could not found. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

  • Hello,

    Unfortunately I don't have C2 installed currently on my machine ( I use C3 now ), so I cannot create a C2 example file. If you would like a C3 example I can provide you a quick one. You should be able to recreate everything in C2.

    I would be very pleased if you could send me this. Waiting for you. Thanks

  • Dear ReillyRobbie

    I understood very well what you're trying to say. But I do not put it together with the launch system. Neither upward nor horizantal. Could you make an example of throwing an endless screen for me? (By the way, the samples of Construct 2 does not make sense for me cause It has not a gravity and throw system in it

  • Hi everybody, remember there were games called "Flight" and "Toss the Turtle" when we were young. I am developing a game similar to those games. But I could not decide how to build the system.

    When the game starts, our character will be still (as in the games I mentioned), we will press a key when the power bar is full, and the character will go towards the mouse in that direction. But I can not do it because the screen layout is not enough. I want the character to go to the right until it stops. But the screen should be unlimited. I could not decide how to do it. (Infinite runner samples did not work, there is no throw system on it, unfortunately.)

    I will be glad if you help me.

    Games that I mentioned;

    Toss The Turtle: tosstheturtlegame.com/play-t ... urtle.html

    Flight: engineering.com/GamesPuzzles/Flight.aspx