EndoSkull's Forum Posts

  • Might be of interest for some of you.

    http://www.glitchthegame.com/public-domain-game-art/

  • Link to .capx file (required!):

    docs.google.com/file/d/0BzelBqNJ0DazV1NPcWRSYnZFZWs/edit

    Steps to reproduce:

    1. Attempt to show a layer that is already visible

    Observed result:

    Error in button_plugin.js

    Expected result:

    While this is really lame code (in the example) it didn't used to throw an error prior to Beta 144

    So I believe it is a bug.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Construct 2 version:

    144 Beta

  • So User Error... Sorry Ashley. Thank you Ramones.

    One of these days I hope to post something useful...

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/11212446/toggleSwitch.capx

    Steps to reproduce:

    1. Tried Two Different Ways:

    2. Tried by creating 2 different animation checks and do a check

    3. One in the capx is the 2 different frame toggle

    Observed result:

    Can only get it to toggle once.

    Did a forum search did not see any thing in relation.

    Expected result:

    Expected a mouse click to toggle between to different checks when it does the condition..

    Scared that this is once again a user error and not a bug...

    If so sorry Ashley ...

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: ?

    Operating system & service pack:

    Construct 2 version:

    r128.2

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/11212446/r126_bug_or_mistake.capx

    Steps to reproduce:

    1. Comparing Angle

    2. See CAPX

    Observed result:

    It may be user error - but it appears to me that Angle is never = to Var even though I've tried this a various ways.

    Expected result:

    Bounces back between less than and more than but never equal to.

    Browsers affected:

    Chrome: yes/no Chrome TESTED ONLY 27.0.1453.56 beta-m

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Win 7

    Construct 2 version:

    R126

  • Thank you so much for posting the CapX.

    I'm linking to a tweaked version that I did - mind you i suck at programming - but I wanted to share what I tweaked (basically to use in a function) - in case it helped someone else...

    Thanks

    docs.google.com/file/d/0BzelBqNJ0DazS0JBZ2UwdHktZEE/edit

  • So it looks like I'm going to try the layer invisible thing myself.

    Before I convert my layouts to a single layer (because I realized that it was going to be terrible to try to save (sprite objects) between layout switching back and fourth)

    Has anyone learned something new or tips involved with single layout multi-layer interfaces?

    Just checking before I pull my hair out later :)

  • Not sure if this is along the same lines - but I couldn't get these examples to work...

    Let's say I have a background city wall

    A person layer with skin

    Underneath that person muscle and bone.

    Is it possible to dynamically apply mask sprites at different locations of the skin layer to reveal the muscle and bone?

    Thanks

  • Got it open!

    Thank you so much for taking the time to do this - I'm not understanding how it is working - I'll keep playing with it until i understand what it's doing. Thanks again for the help!

  • Appears you're using 120 i'm using the purchased Steam Version - Thanks for your time I'll see if I can install 2 versions to check it out!

    BRB!

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  • Thanks

    The link appears to be broken though :(

  • Ah!

    Okay let's see if this work!https://dl.dropbox.com/u/11212446/test.capx

  • Um... Please help?

  • So far - I haven't had any of my questions answered so I'm starting to wonder if I'm asking dumb questions...

    Anyway here is another one...

    I've been searching the forums a lot - and I see a lot of grid based movement and board movement etc - but I think I'm trying to do something really simple and I'm just dumb...

    So here is what I'm trying to do:

    Have a map - I set the sprite to the target - i move the sprite x amount of pixel each turn to the position - there is no objects or anything that will block it's path.

    And here is what I came up with:

    VAR speed = 32 (pixels)

    SPRITE.X = 10

    SPRITE.Y = 10

    VAR x 300

    VAR y 300

    VAR distanceToMove = 0

    Every Tick

    distance != speed

    Round(Sprite.X) != Round(x)

    Round(Sprite.y) != Round(y)

    ---------Action = Sprite set angle toward (x,y)

                      Sprite move forward 1 pixels

                      Sprite Add 1 to distToMove

    This makes it move as I wanted - but this sits in the main event and I wanted it as a function which I could pass in X,Y Speed etc - but I couldn't get it to move to the location pixel by pixel turn by turn...

    How dumb am I?

    Thanks!