EncryptedCow's Forum Posts

  • Add 'Regenerate Obstacle Map' to the top of Event 12. The first time you click, the player will go through obstacles but after that he wont.

  • Anyone can add me, just make sure you tell me why or I might not know :P

  • You could change the Set Angle option in the behavior to false, and then change the bullet angle of motion when the player goes a different direction.

  • This will probably help.

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  • Link to .capx file (required!):

    capx

    Steps to reproduce:

    1. Open .capx

    Observed result:

    Error

    Expected result:

    It opens

    Operating system & service pack:

    Windows 7. Not sure about service pack.

    Construct 2 version:

    r117 (Saved with Steam)

    I made a simple 32x32 image, then loaded it into Construct 2. I saved the project later and when I tried to reopen it this happened. I never moved or deleted the image.

  • If you have skype add EncryptedCow. I'll add you to our Constuct 2 group where we talk about our games and you can get help with whatever.

  • Turn the "amount" of bulge to 0 while editing stuff. I'm not sure if bulge actually has that but I'm guessing it does.

  • Just add an event

    • Every Tick
    • > Set Text to "Health: " & Health
  • I think if you add an Every 1 Second condition it will cause a wait in between. Not on computer so I can't confirm this though.

  • Put them off the screen and delete them on start of layout.

    • On Object1 touched
    • > Set Sprite.angle to Sprite.Angle+45
    • On Object2 touched
    • > Set Sprite.angle to Sprite.Angle-45
  • Use webstorage, and save it as a session key instead of local key

  • Webstorage, or the clay.io plug-in are your best choices.

  • I'm looking for something other than it being based on the overall x value. If the players X value is anywhere above 200 it should be 0, THEN the opacity needs to vary between 0 when Player.X = 201, and 100 when Player.X = 0. Does this make sense?

    EDIT: This is it when using a bunch of events and is pretty much exaclty how I need it. I would use this but am getting close to my event limit and I know theres a way to do this in fewer events

  • I currently have this as a way to change the opacity of my death warning thingy. However I am nearing my 100 event limit and I'm trying to get rid of all these events because I know there is a simpler way.

    I changed all of these to

    -Every Tick

    • > Set HudDeath Opacity to distance(Player.X, 0, 0, 0)

    This is ALMOST perfect except that its reversed. So when you are near the left side of screen it is invisible, and when you are farther towards the right side it gets visible. I need it opposite of that. Is there any way to do this in 1-3 events?

    SOLUTION:

    • Every Tick
    • > Set HudDeath.opacity to int(100 - (Player.X / 2))

    Why didn't I think of that.