Emu's Forum Posts

  • 6 posts
  • Thank you Arne. I think the Crosswalk plugin for XDK is not working for me. I only installed the Crosswalk one. Do I need both?

  • Hi I need to put ads into my game. I currently use Intel XDK and always export to Crosswalk. Do you have a solution for me that will definitely work? Willing to pay.

  • Hi. I made you an example. If you like it, just replace the sprite of the pigeon with yours.

    In this example I make the character flip and rotate once he has reached at certain height. If the character touches the ceiling platform, it will change his gravity from "100" to "-100". So basically negative gravity. If he jumps back down and touches the bottom, he will go back to normal gravity.

    Important thing to note is that the character has been rotated to the right by 90 degrees. In order to do so, double click your character and window appears. In the menu at the top click on the rotate 90-right button. I did that so that he would make a flip and land on his feet.

    The other important thing is that he has to touch the ceiling or the floor to trigger the gravity/anti-gravity. I have tried to make it change midair but he just gets stuck in limbo. Maybe you will find a way to modify the intensity at which the character jumps. That way you could press jump and he just jumps or you hold jump and he flips around and binds to the ceiling. I couldn't figure out how to do it. This is the first time I ever did anything platformer related. LOL.

    I hope this helps. If you need more help, feel free to ask and like this comment if it helps or whatever. I need some points.

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  • Hi!

    nvm found out! So I decided to turn this into a noob tutorial for all the others who might get stuck.

    1. Download the AdMob FE addon. It should be a file with the ending ".c2addon"

    2. Open Construct 2

    3. Drag and drop the .c2addon into Construct 2. It will now prompt you to install it.

    4. If you approve the install, you must restart Construct 2 before the addon becomes available.

    5. Open your project. Go to the layout where you want to insert the ad.

    6. Double click anywhere on the layout. A windows shows up. The new addon is under "Frosty Elk"

    7. Go to the event sheet of the layout where the interstitial ad will show. Click "add event" and select Admob FE.

    8. "Create full screen Ad".

    4. Now read the rest of the original post.

    *Hmm... the ad won't really load. I set my app to go to the next layout once the interstitial ad loaded. But, it is stuck because it won't load. Followed all the instructions.

  • For the Icons problem you could simply ask here how to do it xD

    This is not directed at you personally, just a general disclaimer to anyone.

    I've been browsing through the forums already. Maybe you didn't catch my rant. I don't like this place and how people explain things at all. Most people here seem to assume you already know Android/game development in and out and they just link you some kind of documentation. Like yeah, that's why people ask... because they can't find the documentation.

    I didn't post this for myself. I posted this as a reference to whoever might google for a solution, he/she will find proper step-by-step instructions. So what you might see from me in the future might just be something you feel was already explained. But, just remember, I'm explaining it again from the beginner level.

    I think the Construct 2 tutorials are so easy to learn and simple. But, then you have this huge learning curve to learn everything beyond that. There are no tutorials that take you by the hand beyond Construct 2. I even went to a thread where someone who shall not be named just said "well, that's not part of Construct 2, so you should check in an Intel forum". People will go through great lengths to post something like "why don't you google it" or "read this documentation" instead of just providing an answer. It all boils down to our learning style. There are 3 types:

    -Abstract learners only need instructions by text and they get it

    -Visual learners need imagery along with the text

    -Practical learners need to do something to truly learn it

    I personally, am a practical learner. I learn best if someone throws a demo file at me and I take it apart and back together. I think this forum is predominately for abstract learners and thinkers. So. Welp here I am. Hi

  • For heaven's sake. I finally figured out how to add your own icons to Intel XDK Android Crosswalk apps. I'll provide a simple walkthrough since I noticed that this forum and the Intel forum have been lacking proper instructions on how to do things. Instead, people just pop in and give a smart-*** oneliners. Okay, that's my rant. Here's how you do it.

    1. Open Intel XDK.

    2. Log into your account if you haven't already.

    3. Look at the TOP LEFT CORNER where it says "Projects". Click on "Projects"

    4. You will notice the page is split in half. The left side is grey. The right one is black. On the right tab, scroll all the way down to "LAUNCH ICONS AND SPLASH SCREENS"

    5. Click the "+" logo next to it.

    6. It will show 4 tabs. Android, Android-Crosswalk, iOS, Windows 8. Click on "Android-Crosswalk"

    7. It will show Launch Icons and Splash Screen. Add the 4 launch icons.

    Bam! Now go to the build tab and build your app using Crosswalk!

    I bet you did the same silly mistake I did and only added icons to the Android tab. Well. You need to add them to Android-Crosswalk. I have no clue why Intel has two separate tabs for that either.

    I have absolutely no clue how to put my AdMob in there. If I ever find out. I will post a tutorial with images and everything because I think it's enough for one of us to suffer.

    Some info on Intel XDK Crosswalk:

    1. In my experience it is just as fast as CocoonJs WITHOUT the sound/audio issues. Your app will still be bloated because Crosswalk comes with its own engine. So whatever the size of your app is right now, add another 16 MB to it. E.g. my 8 MB application grew to 24.55 MB.

    One more tip.

    2. Under the Projects tab under "Plugins and Permissions" you can turn off all of the Core Cordova and Intel Cordova Plugins. Like I said, Crosswalk seems to be its own engine that already comes with all of that stuff included. It just makes your app look intrusive when Android is asking for 20+ permissions.

    3. If you want to update an old app that is already published in Play Store, use the same Project!!! This is so important. I made the fatal mistake to create a new project. Then I went to upload the new app. Google rejects it because the app signing didn't match. I'm sure some people know how to change the app signing. But, who would want to go through that hassle. Just replace your old exported Construct 2 project to the same folder that Intel XDK uses. Intel XDK will refresh all teh files and all you really have to o is press "Build" again.

    Hope this helps.

  • 6 posts