emoaeden's Forum Posts

  • I'm intending to only use the Alt + (Letter) for a the PC export function. [:)]

  • Ometheu : That did the trick, thanks !

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  • On Touched is not a event that the Keyboard object can do.

  • Just tried to make a bit of code that would trigger when Alt is pressed, but the engine doesn't seem to let me do so. Is this by design or is it a bug ?

  • Have you looked at the Path finding object ?

  • In the CAPX bellow you will be able to see that when you click on the empty square that is surrounded by 0s that a power line will be placed. Once placed, the code will assess the tiles, and if there is a powerline next to a 0 tile, it will change it to a tile from 1-9.

    The only problem is that it only works for the tiles above and to the left of the powerline. If you disable the Else clause then it will work fine, but I need that there to ensure if I remove a powerline, that the tiles will go back to be 0s.

    Can anyone take a look and see where the error in my code is, please ?

    dl.dropboxusercontent.com/u/108799982/Capx%20Demos/PowerArray.capx

  • I'm using an array with 3 dimension, and am wanting to count how many times a certain value appears in the second Z dimension.

    I have currently

    For each XYZ element

    Contains value "word" >>> Add 1 to GlobalCount

    But alas that isn't working at all. Could someone be so kind as to suggest a way to fix this ? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice and simple question, what's the easiest way to record audio from the microphone ? I know that the ability is potentially there as you can address the microphone and tou can save info with the engine to file.

    if anyone knows of a plugin even that will spit out an MP3/M4A that would even be usable for my needs :-)

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    No really relevant, as it will happen with any project file. And this is only a minor bug

    Steps to reproduce:

    1. Go to rename an image point on a Sprite

    2. Del key doesn't work, Backspace does

    3.

    Observed result:

    Can not use the Del key to remove text

    Expected result:

    Should be able to remove text when Del key is pressed

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    R159

  • Indeed it is, you sir are a genius <img src="smileys/smiley20.gif" border="0" align="middle" />

  • You ought to have a look at this tutorial, it's actually pretty awesome !

    scirra.com/tutorials/444/supporting-multiple-languages

  • \I've adapted the CAPX that you have made, and now I'm trying to get it to sense if there is a tile already there, on the bottom tilemap, and if it does sense one, then to leave that spot blank on the top tilemap.

    So far I have this, dl.dropboxusercontent.com/u/108799982/Capx%20Demos/OverlappingTilemaps.capx , but I'm afraid it's not working. Would you be able to give me one last assist ? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • That's it !!! Thank you, I'm still new to Tilemaps and this was a massive help !

  • It does work in a similar fashion, but you could just have Touch and Click call a function. That would be the best way

  • That's what I'm doing, but I can't set each Tilemap tile under the 9patch.

    I was hoping I could do 'For each tilemap tile under 9patch, set tile to 2'