Eltore's Forum Posts

  • 7 posts
  • Just updated them few hours before. GeForce 326.19 BETA (nVidia GTX 660). Bit weird, since using methods like that have worked for me before aswell.

  • *Link deleted, since it has no need anymore*

    It's on the third layout. And don't ask about the .capx file name, it started as a idea of Megaman stylish game, that is now going into a whole different direction.

  • <img src="http://i.imgur.com/s7niHXV.png" border="0" />

    I'm trying to make the text pop up when the player enters certain range of the blacksmith. I'm using distance(Player.X, Player.Y, Sprite5.X, Sprite5.Y) to get it, and a sound to check the distance. The sound played, but text didn't show up (I had "set visible" function). So I decided to make it visible by default to see if it even shows up when the game starts. It does not. Why?

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  • Yeah, it was the collision polygons. I had set them a bit off on the second frame. Thanks.

  • It still does the little bump on the second frame.

  • It did not fix it, but I did notice that the origin is not in the middle of the frame, does that affect, and if yes, how can I pinpoint the center of the frame?

  • So, when my character's walking animation enters the second frame, it bumps upwards a little. The frames are almost the same sized, other is 2 pixels larger in x scale. Why does this happen and how can I fix it?

    As you can see, in the second frame, the leg is a bit above the ground and the camera reacts to that as a bump. (And yes, that is a remake of the protagonist of Contra, fully remade and recoloured by me, and is temporary character with the exact same x and y scale :P)

    <img src="http://i.imgur.com/TX71mp0.png" border="0" />

    (Second frame is on the left, first one is on the right)

  • 7 posts