I was attempting to use the built-in AJAX and WebSocket object types to connect a game simultaneously to multiple livestreaming sites' chats and notification systems (Twitch's chats and PubSub System, Hitbox, YouTube live comments mid-broadcast, and Discord) to allow for interactivity by reading sent messages from all platforms (i.e.- the way an IRC chat bot normally works by reading !commands), but eventually discovered that only a single object of each type of plugin can be added to a project at a time.
Is there any particular reason for this? I can figure out ways to circumvent the limitation for an AJAX-type object using global variables and setting up a pseudo function queue at the loss of speed, but ideally I'd like to be able to keep multiple concurrent WebSocket connections without having to close one and open another periodically as it appears one would have to do.