Elouj's Forum Posts

  • 4 posts
  • It would be a good idea to make your character have a strong personality, of course he should not be able to easily surmount the obstacles at hand, but it is alot more terrifying if it is a person with a strong will that is having to scramble to survive.

    If the character is too weak, too weak willed, and too stupid, I do not really feel frightened when they get slaughtered, I just feel marginally surprised it did not happen sooner.

    Clocktower on the SNES as previously mentioned actually accomplished this pretty well, sure she was a weak girl, but she was easily recognized as one of the stronger characters, by the other characters in the game too. She also had alot of willpower and was willing to push her body to the limit. The character should be feeling the same adrenaline the player is feeling or it is just pathetic.

  • Greetings, my name is Soma.

    I enjoy making games as a hobby, I believe games should be reality+, add as much realism as possible considering the time, resources, and technical limitations, remove any bits of realism that make the game less fun, and add any unrealistic things that make it funner. I also do parkour as a hobby so games where I am weaker than I am in real life are mildly frustrating and frustratingly common, but often it is understandable at least.

    I started using Construct 2 because I wanted to make a game for my friend's birthday. Unfortunately she has a macintosh, so I could not make an Exe*, so I turned to C2, because GM:H was rather expensive. So is C2 actually, but the free version almost was able to handle what I had in mind.

    I actually completed it satisfactorily in C2, but unfortunately because it has 100 events I cannot export it.

    Edit2:

    C2 is extremely easy to use, however it loses alot of points in my opinion for no easy frontend for scripting, also for the lack of a competent built in image editor.

    Still very good, not good enough for me to spend 80 dollars on it without a good reason though.

    *

    Edit: Since she is using a Mac she cannot run executables but is capable of running html5 content.

  • You are a god, you are lonely, time to create the universe.

    Gameplay could consist of putting together crude elements, genetic matter, and mechanical parts in order to make a variety of mythological, mundane, and robotic creatures and worlds. Once a creature is made it has its own ai and behaves according to its traits, some might revere you, some might be scared of you, some might rebel against you, and some might be totally indifferent.

    It would be pretty cool to make a game where you make different creatures and see how they react to eachother. For instance, minotaurs supposedly eat humans, but do they also eat cows?

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  • If you are willing to cover the cost of a copy of Construct 2 I am more than willing to do my best to develop your games. I am also willing to negotiate receiving a lower percentage of the profits than 50.

  • 4 posts