elmrule's Forum Posts

  • 11 posts
  • Thank you, will try that!

    Edit: It seems to me that without the platform or physics behaviour, the player will always float through the (solid) ground. The bullet behaviour can only be set to 'bounce off' (otherwise will penetrate solids), whereas the 'set y' action will make the player go through the solid as well.

    I am right now having a close look at the tutorial below, which apparently solved the issue I'm having by adding platform behaviour, disabling input and simulated walking. Not sure yet how the simulated walking will work with everything scrolling to the left.

    youtube.com/watch

  • I am working on an endless runner, everything (except the player) moves from right to left. The player needs to be able to have gravity, so he can fall into holes. But adding the platform behaviour messes with the player position, when all I really need is gravity (and no movement whatsoever).

    Any other way of achieving that? Disabling platform behaviour and enabling it whenever the player is supposed to fall is probably not a very smart solution.

  • Thanks, will have a look at that!

  • I am figuring out how to create a very simple drag and drop matching game.

    Currently it's like this: If object 1 is drag & dropped while overlapping the correct item, it will be moved there using tween (move x and y to x and y of correct item). If it is not overlapping, it will return to the initial position. So really simple.

    Now for every additional additional object, I could just copy & paste the . But is there a better way?

    Is it possible to 'automate' the mechanism by creating a global variable 'activeObject', which is set to whatever object is being dragged? And to tell C3 to move an object without actually clicking on it, but by referring to it through a global variable?

    I guess I am not sure yet how powerful functions can be in C3, and to what extent functions can control objects through variables.

  • I am really close to switching to C3 as a paying subscriber, possibly even a year, but would like know if the process of integrating IAPs for both app store and play store is easy (like a simple 'remove ads' IAP, for example). Did not find too much current (2021) information about this topic here, which is why I am asking with this post.

    I read some comments/questions on YouTube (from 2020) where people ask if IAPs already work with C3, as there (apparently?) was a time when things only worked with C2 regarding IAPs. But no replies to such comments, maybe somebody here knows the answer?! Thanks.

    Tagged:

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  • Thanks, there seem to be a few ways to do this. I will have to spend a bit more time to fully understand your approach, complete beginner here! :)

  • Thanks, will do! Need to update first, you seem to have used a recent beta release and I'm still on 2.60.

  • Hi,

    Sorry, might be a double post - asked this in the 'General' forum by mistake and didn't know how to delete my post.

    My question: How do I spawn objects randomly (within the game arena) while making sure that it won't spawn close to where my player is at the moment of spawning? Will this involve some scripting?

    (Also asking as I am curious what level of complexity will force me to learn some JavaScrip!)

    Many thanks for help!

  • Perfect, thanks!

  • FYI, the showcase section seems a bit out of date. The first link won't work.

    Tagged:

  • How do I spawn randomly but make sure that objects are not spawned too close to the player's current position? Thanks!

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  • 11 posts