Elliott's Forum Posts

  • rexrainbow - I am not a technical man, but could this be done with your plugin wizardry?

  • You could have a global variable called userInput, and each button would have an input variable.

    From here, you would have it so that each time a button was pressed, the input variable would be appended to userInput.

    Finally, you'd be able to trigger events based on the value of userInput.

    You'd have to allow the user to clear previous inputs, or do it for them automatically after set conditions, as this setup would record all inputs indefinitely.

  • Thanks for the reply Ashley

  • Agreed completely - any kind of data display is a real pain.

    Ashley or Tom is there any official line on this? It'd make my week if this is even considered.

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  • Construct is one the greatest IDEs ever seen, however as I move forward with apps I'm feeling increasingly limited by being tied to the canvas and image graphics.

    Being able to play with HTML elements like lists would be amazing. Being able to style menus and layouts in CSS would be a god send; actual RWD would make multi-device menus hilariously easy.

    There are a few objects that have some of this deeper functionality, buttons for example exist outside of the canvas element.

    I'm aware that Construct is by no means a web tool, but I would be willing to pay license fees again to have access to this kind of functionality.

  • Thank you everyone for your submissions - we're at capacity, but will be recruiting again later in the year.

  • All finalists have now responded and the info has been handed over to Scirra and Rikoshe's accountants.

  • Some great points , but I'd to address this so it's perfectly clear:

    But when the rules are broken by the organizer and he still says "it's ok" then you somehow lose the trust and all fun around it.

    Late submissions were heavily penalised - in the case of Kontratz it simply scored so highly that it actually managed to take 8th place regardless; without the penalty I believe it would have taken 2nd or even 1st.

    This rubric was emulating those found in both US and UK universities, and one that we felt was the most fair - as the academic process is perfect for subjective work.

    The judging process itself took just over a week in itself. We made sure each game was played through properly, and gave almost all of them 30 minutes each; and there were 80+ games to get through - it was quite a time sink! I can't stress how much this wasn't a flippant decision, a serious amount of time was dedicated to it.

    I can only apologise to the community if they feel we have done wrong by them; we simply wanted people to have fun making games.

    And on a personal note... I'm a consultant, literally the messenger! When I'm not working with companies to make games I'm literally one of you guys, so I understand where you're coming from.

  • Hi EvilXIII

    The judging was a two man process, both myself, an experienced developer, and Suvi Sharma, a far more experienced businessman.

    Both of us ranked each game, and the final result was drawn by merging the two lists and discussing the merits of our selections, which were drastically different.

    Of all the games you mentioned, ALL of them were included in one of the isolated top 10. ISA was actually ranked 5th on my own list - though was ranked lower on the other, which resulted in it not placing. This is what happens when two people with very different opinions on mobile gaming judge a contest, but we feel a balanced and fair view was given.

    I'm sorry that your friend has decided to quit game development, and I would urge him to reconsider, as ISA was a good game.

    Prizes will be delivered ASAP, we are still waiting for the reply of one finalist.

  • Some really great entries that were fun to play! Amazing work everyone

    I actually made a point of this on facebook as well.Why did Rikoshe put rules to follow if they won't follow them as well? The 8th place game was posted on the 4th of april,breaking one of the rules and yet it still got in the top 10.Don't get me wrong the game deserves it,but if it won't follow the rules won't that be a bad example for the next jam ?

    We considered late entries as a rubric violation, similar to rules that you'd find on a university paper or exam; each game was given a score based on relevance, graphics, gameplay and originality, and deductions were made for rubric violations - whilst these deductions were quite severe, there were several games that were good enough that even with these deductions, the overall score was still high enough to win a place in the top 10.

    We'd like to think that going forward, third party businesses taking interest in Construct 2 would be seen as a good thing

  • Okay guys, I'm not going to say the day in case I jynx it, but it's very soon. The delay was caused by marketing clash between our two timelines, but when you see what's in store, it'll be well worth it, and we're not just talking about the game jam!

  • Hi guys, to be as clear as possible, we handed the announcement over to Scirra's third party marketing team on the 21st - and they have assured us that the announcement will be published at the earliest convenience.

    I can completely understand your frustrations; and I can only apologise.

  • Hi guys,

    The announcement has been handed over to Scirra's marketing team - and should hopefully appear soon!

  • Hi guys,

    Massive lack of professionalism onmy part, as previously stated I work for Rikoshe as a consultant and I didn't consider the fact that the results announcement ties into a larger marketing timeline.

    The results will be announced as soon as possible, and the moment I know, you will too.

  • Hi guys,

    The winners have been chosen and everything has been sent off - all we're waiting for now is it to be pushed to the website.

    Apologies for the delay.