eliasfrost's Forum Posts

  • I think there was a forum bug, Valdarko didn't ressurect the thread, from the board index earlier, someone else did but their post didn't show up when I tried to view it. (s)he Probaböy realized that the thread was ancient and removed it.

  • That's a hardware wiring issue I think. Most keyboard don't allow more than two keystrokes at once (with the exception of ctrl, alt, shift). So pressing A, L and K at the same time isn't technically possible. I think there are keyboards that allow multiple simulatenous keystrokes but it's not standard.

    https://en.wikipedia.org/wiki/Rollover_(key)

  • I want to ask about that as well.

    The left image is how it looks when I preview in NW.js and the right image is running the standalone after export.

    > And regarding the pathfinding, I can completely back you up that it's kinda wonky and hard to use. For my game I wrote my own pathfinding method through events and it worked out fine for me. I honestly don't know, I'm used to dealing with roadblocks like this, maybe I'm just jaded. Maybe C2 really is a very bad suite and I'm just the sucker who tries to make things work in other ways. Maybe I'm also a bit biased since I've done a bit of coding in the past.

    >

    Well think everyone solve a lot of problems, not related to C2, but just because, when you make games you run into problems, and if you aint willing to work to solve it, well then it will end quickly. But the problem I was referring to with path finding, is not something that you can "event" yourself out of. But is a flaw or unfortunately design in how it works in C2, and that's not something you as new user would spot. But completely agree with you a lot of the fun in using C2 is to make things work. But it shouldn't be the wrong stuff. Like making workaround for importing audio file, the object already have a source in the editor, you just cant access it in the code...these things I really don't like doing, because it doesn't seem like you are solving something as much as you are patching up some "unfinished" stuff.

    Oh man I forgot about the audio, iterating on sound design is a real pain in C2 I've found. I see what you mean, maybe I should've thought about stuff like that before posting before. My bad!

    X : It's frustrating when I ask questions and try to help and you just handwave them away. It feels like you have decided to be bitter and angry no matter what..

    What is it exactly that you are having trouble making? Have you asked for help in the support forums and if so how did that go?

    What features got broken from one release to the next? I've used C2 every day for almost a year now and I haven't experienced any feature disappearing or getting broken from an update, though I don't develop for mobile much (or rather, not at all), maybe I don't know what I'm talking about. have you gotten any good results from asking around?

    I don't see myself as defending the suite, I think its imperfect, I've already said as much. My point is that if you are to spend $100 on something, you do your research, there's even a free version to try out if you want, and the manual is up for grabs. Maybe I just assume too much from new users? I don't know, I'd like to think that most people are smart and make sure that they make the right decision through research and asking questions. I don't want people to feel ripped off, so make sure you know what you're getting yourself into, from experience I know how bummed you can get when you expect to much from something. It's really the only advice I can give.

    And regarding the pathfinding, I can completely back you up that it's kinda wonky and hard to use. For my game I wrote my own pathfinding method through events and it worked out fine for me. I honestly don't know, I'm used to dealing with roadblocks like this, maybe I'm just jaded. Maybe C2 really is a very bad suite and I'm just the sucker who tries to make things work in other ways. Maybe I'm also a bit biased since I've done a bit of coding in the past.

    "just learn to code"

    That's not what I said. I said that you have to learn the program, its ins and outs, understand its scope and if there's a feature you want but the program doesn't support, you either make it yourself, or move onto another thing that suits you better, but only as a last option hence "if all else fails". I understand that the point of paying for something is for someone else to do it for you but it is also the buyer's responsibility to understand what (s)he pays for. Construct 2 does exactly what it says on the can and if you want to go beyond the scope of the suite you have to make yourself uncomfy and write your own stuff, but only if you want to go outside the scope.

    The way I see it, no tool is perfect, you have to beat it into submission in one way or the other. And I agree that C2 is not perfect, I'm just trying to see the silver lining through all this bitterness I've seen towards C2 not being a cookie-cutter program made for everyone and all (it isn't, it has limitations just like everything else). What I mean is that if there's a feature missing, make it yourself. For most programs I've used I have wanted to do a specific thing only to look it up and see that it isn't part of the suite, so I either change my design or try to find a way to bend the program to do what I need. It is very important to understand the scope of the suite you work with, never expect something of a program you use, always read the manual, do your homework and you'll spare yourself the heartache.

    And if all else fail, learn to code and make it yourself.

    Maybe I'm just easily impressed, I don't know. I think C2 works just fine for what you pay for it.

    I know what you mean, I have implemented many features in my game that wasn't part of C2, there's a lot a little dedication and hard work can do.

    Obstacles and roadblocks are things you have to deal with in game development, or any other creative endevour for that matter. I don't see how working with C2 is any different?

    Construct 2 is actually incredibly cheap compared to other development tools of the same caliber and user-friendlyness. You buy your license once and you're done, unless you upgrade, most other tools you need to renew a subscription, in the long run Construct 2 is a steal. And as many other people have said, you can't except a development tool to do everything for you, even if it costs money to buy it. You are the developer.

  • I've done some work since yesterday, added a backdrop, scaled back on the dark areas and added a bit of vegetation. I also split the images in half to show greyscale values, it's easier to see constast that way.

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  • Making loading screens are pretty easy and doing it yourself lend you more flexibility than a plugin that does it for you. Though I can understand the convenience of having one.

  • Thank you for your feedback Liquid.

    The reason I'm not sure about the former background (the bottom one in the picture) is that it feels more cluttered than detailed. Busy rather than well composed. The repeating patterns add monotony to the environment and can end up making the player feel like the level is repetetive when it is in fact the background that is feeding the player repeating patterns, like how a short annoying music loop can make a scene feel dragged on when it is really not. Even worse when the backgrounds don't move around, which they don't in my game.

    Which image do you feel is more focused?

  • I've been iterating on some of the areas for my game and recently I've been taking a look on one in particular. When I design the levels for that area I find myself filling in a lot of detail in areas that are not used or focused on when playing (blank spaces around the geometry that the player will move about), I also noticed that breaking up the repeating tiles eat up a lot of time designing the actual levels. A few days ago I did a mock-up for a new style to try and get rid of this problem but before I commit to something I want to ask you guys for feedback, which one do you perform, what are potential problems with one approach over the other and so on.

    Here a comparison picture: