eliasfrost's Forum Posts

  • 16Bit Tileset - Grasslands — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/16bit-tileset-grasslands-681

    <p>A high quality tileset that allows for seamless, complex terrain structures.</p><p>Content:</p>

    • A variety of terrain pieces
    • Grasstops for extra detail on the surface
    • Water
    • Cave texture
    • 26 plants and rocks
    • 3 tree types (that allows mix and match)
    • 2 sky colors
    • 3 clouds for both sky colors
    • Shadow tiles for darker areas

    <p>Specifications:</p><p>Tile size: 16x16</p>

    Use this topic to leave comments, ask questions and talk about 16Bit Tileset - Grasslands

  • http://c2rexplugins.weebly.com/rex_moveto.html

    http://c2rexplugins.weebly.com/rex_platform_moveto.html

    This is a plugin I use quite often and it works very well. The description is pretty self-explanatory.

    EDIT: Added the platformer specific one as well.

  • Logic and creativity are not mutualy exclusive. I believe the question is framed wrong. It shouldn't be "abstact vs concrete" but how can those two qualities complement each other? I think the most common misconception that people have is that creativity means artistic, that's not completely true. Creativity is the ability to rethink and/or invent solutions to complex problems, and those problems can be whatever have you: math, music, physics, art, literature etc.

    Asking whether a high IQ will help you develop games doesn't really say much because it's an arbitrary number without context outside from the test. Making games require a huge amount of different media that are all interconnected.

  • I made it for free, if you want to have exclusive work then that's a paid job. Sorry.

  • That's an odd size but it was fun. I took some liberties with the color scheme and such, I hope it's not too far off what you imagined them to look.

    Happy Gamedev!

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  • No problem, what dimensions should they be, as in; what size?

  • It was surprisingly easier than I imagined it to be. Since it's all tilebased (the movement as well) it's really easy to predict the position of pretty much every object in the game at all times and that allows for clever level and puzzle design because you have full control, even specifics such as where the player is positioned at any time.

    Possibly someday I will release a small demo but as for the near future there's lots of work to be done still.

  • Possibly. I don't want to make any promises but we'll see how far I can take it.

  • Always. I haven't finished anything with Construct yet (apart from prototypes and stuff) but I'm currently working on this:

  • That would generate a whole number between 2 and 6.

    The first value is the bottom range and the second value is the upper range-1.

  • I just tested and it works just fine for me. Make sure you've used a comma and not a period.

  • random(4,7) -- This will generate a float between 4 adn 6 (because the upper value isn't included in the generation, therefore add an extra number if you want to include it).

    Also: floor(random(4,7)) -- This will generate whole numbers between 4 and 6 (same thing with the upper number applies here).

  • Sure can! I'm actually working on one such game right now!

  • I can do it, just tell me how they are supposed to look and I'll see what I can do. I can also animate a bit if you want to.

  • Making good sprites is not necessarily tied to what program you use. It's your graphics design skills that do most of the work so keep on practicing! The program can provide you with tools to complement your own skillset but you still need a good foundation to take full advantage of those tools. Alternatively you can search for free assets or purchase assets from various asset stores.

    The program I personally use when I draw sprites is paint.NET, it's very simple to use so I recommend it if you're new to drawing sprites. minimal amounts of potentially confusing features and a very easy interface that is fast to learn, very reminiscent of WinPaint.