Hi everyone,
I'm a complete n00b to the idea of directly loading textures into VRAM (previously, I once used RPG Maker long ago, but now I've finally decided to move on to something better, i.e. Construct ), so please bear with me...
I have read most of the topics here about VRAM and the optimization tips on your wiki, but I just need a clarification on one part: Does the file size on disk, for any power-of-two sprite, change the amount of space it would take within VRAM? An example would be the difference between a 300ppi sprite vs. a 72ppi sprite of the same dimensions - naturally, the 300ppi sprite takes up some more disk space because it is better-defined (usually, 72ppi is used for web graphics, while 300ppi is used for printing), but I don't know if that would make a difference in terms of VRAM.
This may seem like an extremely dumb question, but I was curious if I could get away with things such as...oh, expanding a high pixel-density 256x256 background to 1024x1024, instead of being forced to load a regular 1024x1024 background itself.
Thanks for any help.