Electrical Kat's Forum Posts

  • 3 posts
  • I like both color schemes, but my preference probably slides more toward green. It just feels more "fun" -- in my mind -- to look at than the teal-bluish shade of the newer scheme.

    I agree with lucid, though...it is rather unfair that parts of the current layout already have a teal-bluish shade. Maybe if we choose to keep the current layout, those parts that are inconsistent could be corrected to fit in better?

  • pixels per inch (ppi) doesn't really apply for on screen graphics. That's more for printing and scanning.

    so the actual size such as 1024 pixels is what will matter. if you want it look detailed when zoomed in to take up 1024 pixels by 1024 pixels on screen, that's the resolution it should be at. Not sure what software you're using to get the image data in ppi, but simply right clicking in windows and clicking properties should give you image size in pixels. If you tell me the name of the software, I may be able to help you figure out how to get the image size data how you need it for construct purposes, but if it has a setting for "pixels" that should be it, or a pixel density of 1:1 ratio

    Oh, okay then. I was curious to see if increasing the pixel density would help me to "cheat" and save a little bit of VRAM, but I suppose not. It is good to know that what image format I use will not matter though, so yay for PNG!

    I usually use Photoshop for most of my stuff, but I was also thinking about using TileStudio too, since I don't quite like the workflow for drawing pixel art in Photoshop.

    welcome to scirra,

    Thanks!

    and... please tell me you did the art for your avatar

    No, but I wish I did.

    It is actually from a recent Japanese manga, published by the U.S. military of all things! It hasn't been translated yet I think, but based on what I've heard from people who understand Japanese, it is essentially a work of kawaii propaganda.

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  • Hi everyone,

    I'm a complete n00b to the idea of directly loading textures into VRAM (previously, I once used RPG Maker long ago, but now I've finally decided to move on to something better, i.e. Construct ), so please bear with me...

    I have read most of the topics here about VRAM and the optimization tips on your wiki, but I just need a clarification on one part: Does the file size on disk, for any power-of-two sprite, change the amount of space it would take within VRAM? An example would be the difference between a 300ppi sprite vs. a 72ppi sprite of the same dimensions - naturally, the 300ppi sprite takes up some more disk space because it is better-defined (usually, 72ppi is used for web graphics, while 300ppi is used for printing), but I don't know if that would make a difference in terms of VRAM.

    This may seem like an extremely dumb question, but I was curious if I could get away with things such as...oh, expanding a high pixel-density 256x256 background to 1024x1024, instead of being forced to load a regular 1024x1024 background itself.

    Thanks for any help.

  • 3 posts