eleanorjmorel's Forum Posts

  • You can store them in localstorage

  • I'm sorry i was rude, I shouldn't tell you what to do

  • There are still cases where we users want to do that, like, it kinda sucks that I have to "leave room" on multiplayer games immediately on suspended and if that person is host it does host migration and freezes the game while everyone tries to re-join the game and a new host is decided!

    I'm sure other users could have use cases for this

    Pretty please let us do this !!

  • try not to use "wait" events in your code because it can become a nightmare when there's bugs to find out what'S happening

  • ok so pick by evaluate is like the best coolest picking !!!

    I'd need to see more of your code but

    I think what'S happening here is

    you need to wait 1 tick after creating an object before you can pick it !!

    it'S like

    one of those things that'S not really explained

    IF you want i could teach you all about picking in voice chat ??

    I made a bunch of picking posts on this forum but nothing beats a good 1 on 1 video chat on discord !!!

  • Added a video in the first post.

    I'll probably also upload an update to the template tonight.

  • you only get a 20% discount

    only the cave runner game kit is worth it's price

    this bundle is not worth it at all

    it's like

    get one, pay for five

  • hello

    you can pick the correct object two ways,

    using containers will auto-pick the correct object

    or

    when one object creates the other

    store it's UID in an instance variable

    that way you can pick by UID later

  • technically, the smaller the tiles, the higher the CPU usage, at the same screen resolution, because it's a higher amount of tiles, and CPU is the bottleneck in pretty much every construct 3 game i made, but unless your game is really complex, it shouldn'T matter much

  • Hey so,

    what i suggest is to just pick randomly,

    it can be 22 x 22 too !!! and experiment!!

    But make sure that your code can use multiple sizes of tiles so that

    like

    just changing a global variable changes the size of tiles everywhere in your events

    so that once you explore your game

    and decide you want to change

    and the change is because

    you actually spent some time and got experience

    you can do the change with ease

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  • I just came across this topic and I was wondering how to set up the jump and platforms from that

    with great difficulty strawberrypunch.com (press M to mute the music)

    to get started you could use a tilemap for the level and consider it a heightmap, you can'T go into tiles with a higher image index multiplied by a z variable comparable to the X and Y size of the tiles, so the higher the index of the image in the tilemap, the higher the Z position characters need to be able to walk on them. clamp the character'S Z position to the tile it's walking on so it can'T go below, and add a z velocity variable to reduce your character's z position on every tick. Z velocity is z velocity - gravity or something so on every tick the gravity increases. set Z velocity to 0 if you'Re touching the ground, set z velocity to something higher than 0 if you want to jump and it will gradually get eaten by gravity. tadaa, you have a heightmap and you can jump !!! now you just need to spawn sprites for each tile in the tilemap and position thme according to their x in the grid, Y in the grid, and image index and you have a visual representation of what your characters can jump on

  • Ashley

    Those are the error messages

    I didn't clear the cache or anything I tried playing my game at strawberrypunch.com and it worked fine without internet good job on that !

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