Eleanor jMorel's Forum Posts

  • something like this?

    strawberrypunchonline.com

    Q for little shake, E for big shake

    here'S how it works:

    https://i.imgur.com/o3Qany9.png

  • Try Construct 3

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  • Without it, devices running on ipv6 (mobile devices) cannot connect to devices running ipv4 (Desktops and laptops) as well as sometimes the NAT pass-though just fails for no reason, because of firewalls or whatever stopping the signalling server from successfully establishing a connection between the players, what the TURN server does is serve as a relay whenever the multiplayer plugin is unable to establish a connection between players directly they instead connect to the relay server and send data through it solving all the issues mentioned above. IT's not related to using the official signalling or not.

  • Keep in mind that it probably has less than 30 fps but the construct engine has a "min fps" action that slows down dt if games go below 30 fps by default to allow the game to run relatively smoothly but in slow motion instead

  • No. Construct 3's multiplayer plugin is really really really good and has tons of features.

    The problem with that is that for most users there'S too many features, it's like re-learning the engine completely. When you work with the construct 3 multiplayer plugin, conditions and actions work differently. For example the "sprite on created" condition means that you connected to a host and the action you put under that condition has the player's multiplayer plugin ID which isn't written anywhere but that's just how it works and it'S weird to the uninitiated. Also you need to setup a TURN server and that costs money and tons of effort and knowledge in linux and googlecloud or amazon web services. With photon you just get something that works boop just like that and is free but with limited features and is more appropriate to beginners

  • Construct3 multiplayer games need a TURN server to work properly

    Here'S a tutorial antonraharja.com/2016/03/17/setting-up-stunturn-server-on-meetme-id

  • You can only use construct 3's multiplayer features with a paid license, but you can still make a 20 player game for free if you use the photon plugin photonengine.com/en-us/sdks

    Get yourself familiar by how it work by looking at the included examples, photon is pretty easy to use and is a great introduction to construct3's multiplayer plugin. Keep trying new things and build up your experience and never give up and you'll get good in no time! if you have any questions construct.net/forum/game-development/tools-and-resources-27/missconstruct-a-discord-commun-135076

  • You can do it !

    Construct 3's multiplayer features are top notch!!

    Good luck !

  • What I mean is, I made a really cool spritefont but I only know latin characters, so if a person who dosen't use the latin alphabet like russian or korean, no characters will show up when they try to enter a name for their character and that kinda sucks you know ?

  • with like not just latin characters

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  • Would it be possible to create an in-game purchases or donation with payment providers like stripe https://stripe.com/docs/stripe-js#elements

    Then how do you keep track of your user's information so that if they paid on one device they get the same account on the other device

  • I put it on it'S own layer and applied the bump effect to the layer

  • Kyatric

    If I send 4567328 as a string it uses bytes per character + more bytes for formatting with tokenat since it's impossible to expect a predefined amount of character whereas if i use String.fromCharCode it sends 넠 which is a single character so i can use the expression to get the characters by index and it uses far less bytes I think

    So i want to make this work, since it'S a multiplayer game and those kind of things are important, probably.

  • The course will be paid by Udemy.

    The content:

    How to Identify and Solve Project Optimization Problems

    How to make apps and games evenly used for old and new devices

    How to optimize plugins and objects despite using events

    How to optimize codes

    How to optimize sounds

    Working with advertisements more optimally

    Understand how to optimize with webviews and what they serve.

    Know and identify the 3 lines of devices, their hardware and their processing power.

    Understand how the processor and RAM works

    And a little more in a few hours of content ^^

    link of example of optimization construct 2

    That example is a scam, you're comparing accelerating physics calculations with collision detection to moving sprites in a linear Add 10 to Object.Y without any collision detection or acceleration, it'S smoke and mirrors and completely non functional.