I'm working on a platformer game and I already managed to create a vertical bounce pad, and it works great, but I'm making a horizontal bounce pad and it's not nearly as simple, no matter what vector I set, the speed I set the player when it hits it, acceleration, deceleration, etc. It's not bouncing as far as I need it to. I thought about making the player a physics object, but that will cause way more issues in my case. If there's a simple way to make a wall bounce pad, I would really appreciate it.