Eldrich09's Forum Posts

  • 4 posts
  • Check this: fileport.io/PzPmLPgMRs7R

    Thanks dude, I debugged my own layout and got to the root of the problem, granted, it took some painful coding to fix, but I got it working.

  • I'm working on a platformer game and I already managed to create a vertical bounce pad, and it works great, but I'm making a horizontal bounce pad and it's not nearly as simple, no matter what vector I set, the speed I set the player when it hits it, acceleration, deceleration, etc. It's not bouncing as far as I need it to. I thought about making the player a physics object, but that will cause way more issues in my case. If there's a simple way to make a wall bounce pad, I would really appreciate it.

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  • So I'm working on a game where every time you play it, it has random controls. I'm using variables to determine what keys are selected, but I don't want one key to be used for two things, so I'm trying to see if I can use an array to make sure there's no overlap, however, I'm an amateur. If there's a simpler way to not have 2 or more variables be the same with or without arrays, I'd really appreciate it.

  • I wanna make a rain effect for my game, but I need to fix two things:

    1: How do I make it so the particle can spawn on the entire cone or something like that, so the rain can come from multiple points, I have it set to 180 degrees.

    2: I wanna make sure the particles don't go into indoor areas, so how can I make sure the particles don't go outside the bounding box.

  • 4 posts