-When the developers place invisible walls everywhere
-Quest lines that are basicly one fetch quest after the other, get's repetitive after a while and i like to not know what will the game make me do next.
-Not being able to set custom markers on you map in big open world games
-Savepoints, let me save whenever i want or put in autosave, don't make me go look for a magical pole/artufact/machine thing to save the game. In my opinion it just turns the game into a race to the next savepoint.
-Your character has the need to say something about everything that happened or is happening with some random one-liner.
-Random encounters or any kind of situation that you can't avoid (unless it's scripted), random things happening in the game world is fun but make them have sense and not frustrate the player. An example is Final Fantasy games where I was always put off exploring the world it presented to me becasue i was afraid of taking a step into an unnecessary long button spamming battle with an enemy i can 1 shot kill. Pokemon does this right tough.
-Abuse of quick tiem events
-Prompts, it's nice in the tutorial and the first time you do soemthign but being halfway trough a gaem and have a message telling you what button to press to interct with an object is a bit dumb. The player isn't stupid.
Other than that I agree with Chris'.