elbando's Forum Posts

  • 6 posts
  • Hey guys

    Short question: If object A is right over object B and I'm going to click in the area where both of them are, are both on object click events triggered for both objects? And are the on object click events also triggered if the object are invisible?

    Thank you

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  • Hey

    I'm very new to Construct 2, also to Javascript, and I would like to know more about how Construct 2 works on the technical side of things. Reason for this is that sometimes I don't understand how Construct 2 runs trough the code (the events and actions). For example, if I'm looping trough some actions and using the "Wait" function (I know now that I have to use seconds * loopindex, but thats another story) it loops, but as it loops other actions are running simultaneously, so they are not waiting till to loop ends.

    Anyway, maybe there was a mistake by my side. Long story short: Is there an explanation how Construct 2 runs the events and actions on a technical view of things? I think that would help me understand the behaviour a bit more.

    Thank you

  • Proximity Thank you again, that link helped a lot. I don't need necessarily a .txt file. Now I'm using the log function from the Browser plugin. That's even better for debugging purposes in my case.

    Have a nice week.

  • Proxymity Thank you for your answer! I'll do it that way now, works fine. But out of curiosity: Would it be possible to write that into a .txt file?

  • Hey guys

    I want to create a logfile (.txt or something) to have a look what's going on and for debug purposes. How can I do that in the simplest way if anyhow.

    Thanks

  • Hey guys

    I'm very new to Construct 2 and I need your help to improve things a bit. Short explanation:

    I want to spawn objects on 12 different places (think of a clock, on top is spawn point 12, on the bottom 6, on the right 3, you get the idea). on Level 1, there will only spawn 3 objects on spawn points 3, 9 and 12. The actual objects are a circle, a triangle and a rectangle which spawn randomly between the spawn points. I made it like this, it's working, but, of course, if I'm going to spawn 12 objects with the solution I am doing it right now, it will be a lot of events and I'm somehow sure it can be done in a much nicer way:

    I hope you understand what I mean.

    Can anyone give me some hints?

    Thank you

  • 6 posts