EightyHD's Forum Posts

  • 6 posts
  • Pathfinding is an expensive operation, so "Find path" only starts the algorithm. You need to add an "On pathfinding path found" -> "Move along path".

    And, since the target keeps moving, you also need to recall "Find path" every so often, so the zombies update their path.

    The built-in Pathfinding demo shows most of this right at the top of the file.

    why, i suppose. I did look at that Pathfinding demo but it didn't have this one thing I was looking for. Also, how would I update or "recall" the find path. I tried to do "every tick" but it didnt work

  • You've got permissions on the file.

    Im sorry im a noob

    https ://drive .google .com

    /folderview?id=0BwLdV3_jq1_deUxwSzlVY0VXa1E&usp=sharing

    tell me if this works

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  • post your capx as text (without dots)

    Here, I have to do it like this, so it doesnt get blocked

    /open?id=0BwLdV3_jq1_deUxwSzlVY0VXa1E

    Add this before you paste the stuff above:

    https :/ /drive. google. com

    without the space obviously (lol)

  • Hello there, I am a student at Royalton High School in Minnesota, and my test on my game is next MONDAY! So I really have to figure this out. So, I am making a standard top down shooter zombie game, and I have a slight major problem. My zombies just can't pathfind the player correctly. It's making me really mad I've tried many numerous tutorials but they have all of these extra things, like line of sight, and alerted, etc. ALL I WANT IS SO THAT THE ZOMBIE KNOWS HOW TO WALK AROUND THE BARRIERS AND FOLLOW THE PLAYER INTO THE HOUSE. Here, I posted some pictures (EDIT: Pictures are in the google drive link along with the project.)

    EDIT EDIT: Since Scirra Forums are silly and I can't post URLs due to such low rep I can't give you google drive link. So I hope you guys know what im talking about, Im sorry.

    If someone can tell me what i need to add or fix, PLEASE let me know, i've gotta fix this. I have also uploaded the whole entire project. So if someone wants to just go ahead and do it and then tell me what I did wrong instead of having a hard time trying to tell me how to do it on the forums, As I have found that easier to do for other people who have had problems.

    Thank You All In Advance!

  • Thank You! I'll give this a go!

  • Hey guys, how you all doing? I have just gotten Construct 2 this past week and been having a blast! I've made a few games by myself, and it's just so much easier than Unity. Anyways, I've been having this idea all week for a game, but I have a few problems. First off, let me give you my idea. It's kind of a spinoff of SAS 3, that one zombie assault game on Ninja Kiwi. I absolutely love that game, so in honor of it I'm not going to be publishing it, otherwise I feel like a cheater. It will just be for my friends on local LAN. Anyways, I have this problem. I don't know how to have a zombie continuously follow the player and come up and attack him. I have the spawning all figured out, but this I don't get. I have already used the tutorial on the Space Shooter demo. But that kind of AI isn't exactly what I have in mind. If some of you understand what I'm talking about please let me know, or point me to a tutorial already on Scirra. And for those of you who don't, play SAS 3 (it's a blast) and watch how the zombies follow the player and stuff. I just can't figure it out.

    Thanks in advance!

    P.S. Sorry if this has already been asked on the forums

  • 6 posts