eduardotf's Forum Posts

  • 4 posts
  • I am working in a game: Zurvive, is a turn based game + real time attacks (all retro style), where humans have to survive a zombie breakout, each game/mission (will be generated) consists in bringing at least one human unit to the target (shopping center, garage, etc.) and keep them alive for at least X turns so they can claim a safe area between their camp and their target. For this, the humans have to gather resources and build walls, etc...

    You can have a look in the following link, this is how's looking so far...:

    At the moment only have been implemented a really basic turn mechanic, spawn of zombies, and some movement...

    Instructions:

    Click to deploy units (3 units to place on the map)

    Left click in the unit to move, range of movement will be highlighted. Right Click to move it.

    http://locindie.com/zurvive

    To see the mechanic of the attacks, see the video:

    http://locindie.com

    I will update really often now as I have decided to do a prototype in Construct 2, before I was developing it with XNA but I had to stop it, and try to do something more achievable timewise.

    If you have any comment or idea, just let me know!

    P.S: The graphics will be changed in the future to something nicer.

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  • Hello everybody,

    My name is Eduardo, although I have been registered for a while I haven't have the chance to introduce myself, now I have decided to do it, I guess to put myself in some kind of pressure after telling about the game I would like to develop using Construct 2.

    Zurvive the game, is a turn based game, where humans have to survive a zombie breakout, each game/mission (will be generated) consists in bringing at least one human unit to the target (shopping center, garage, etc.) and keep them alive for at least 3 turns so they can claim a safe area between their camp and their target. For this, the humans have to gather resources and build walls, etc...

    You can have a look in the following link, this is how's looking so far...:

    http://locindie.com/zurvive/

    At the moment only have been implemented a really basic turn mechanic, spawn of zombies, and some movement...

    Instructions:

    Click to deploy units (3 units to place on the map)

    Left click in the unit to move, range of movement will be highlighted. Right Click to move it.

    I will update really often now as I have decided to do a prototype in Construct 2, before I was developing it with XNA but I had to stop it, and try to do something more achievable.

    If you have any comment or idea, just let me know!

    Thanks for your time! ;)

  • Problem fixed:

    I had:

    enemy - state: shot - set animation to dying

    enemy - on animation finished dying - set frame 5

    So every tick the first line was being evaluated. I changed to:

    enemy - state: shot - set animation to dying

    enemy - on animation finished dying - set frame 5

                                        - set state to "none"

    And problem solved.

  • Hi,

    I am new here, I am using construct 2 to prototype my games. At the moment I am developing a sort of 2D shooting game. The problem I am finding is the following:

    When an enemy is shot, the animation "shot" is played.

    When "shot" animation is finished, I set the animation on the last frame so the enemy stays lying on the ground.

    The problem is every a few seconds I can see how the enemy blinks standing up (it happen for 0.1-0.2 seconds). I have been tracking the issue but I cannot find why is happening.

    The enemies has pathfinding behaviour and they have set a few animations when they walk etc, but once they have been shot pathfinding behaviour is disabled. So this is not interfering with the animation.

    I have been using "set frame on" before on another objects and it didn't happen this.

    Does this happen to somebody else? I would like to clarify before posting it like a bug.

    Thanks.

  • 4 posts