EctoForceMedia's Forum Posts

  • 2 posts
  • Thank you so much. That works a lot better and your version is so much cleaner. Thank you for clearing things up.

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  • I'm building a test game so I can learn the software better. I've made an infinite runner using Mega man as the main character just so I could work with something familiar until I can swap out the sprites.

    Everything was going well until I added a third power up. Now, the game starts and spawns every frame of the animations as a separate instance attached to my main playerBlock... so rather than seeing 1 Mega Man, I have 10 overlapping in one spot, all firing at the same time, and every time I get a power up, it multiplies the problem to broken hilarity; even exponentially multiplying the number of power-ups dropped.

    How it should work:

    Start as Blue and shoot small power pellets

    Collecting a red can makes you Red and you shoot fireballs

    Collecting a yellow can makes you Yellow and you shoot huge Giga Blasts

    Only power pellets will spawn red cans

    Only fireballs will spawn yellow cans

    Taking damage from an enemy knocks you down to the previous power level.

    I have included a screenshot and a link to my game file for demonstration purposes. Any advice would be appreciated.

    https://drive.google.com/file/d/1Qq8r3ysbthYF2o--v8G5tDlS8cyY8k_x/view?usp=sharing

  • 2 posts