ebrar's Forum Posts

  • Yann,

    Is it possible to use a pre made list of paths; calculating them once (even in somewhere else) getting the info and storing it in game for further use? Or must I calculate them in game?

    If this is possible, using a 6*8 grid won't crash browsers.

  • Thanks a LOT Yann :)

    I'll try this and give feedback soon.

    Maybe I should consider using a 4*6 grid like yours to keep calculations at a reasonable amount.

  • Pathfinding behaviour was a bad idea. Couldn't make it. It seems there must be a more convenient way.

  • I tried to use pathfinding behaviour to draw these paths. But there are some problems:

    1 - How can I control the lenght of the path?

    My solution to this is generating random obstacles for paths' complexity. You think that'll do the job? Or is there a smarter way?

    2 - I need my path drawer to move inside the grids. How can i do that? I disabled the diagonal option but it seems to go diagonal at corners.

    3 - Finding the shortest path is also a problem. I need random paths but shortest way causes repetitive paths. Maybe that's solution is related to first one.

    and here is my capx

    Thanks in advance.

  • Thanks BluePhaze, I'll check them out.

  • Hi everyone,

    I am not sure if this is asking too much (if it is, sorry) but my question is this,

    I have a 6*8 grid and i want to generate a simple random path which connects two corners of it (or any two grid-squares as start and finish points other than corners). Here is an exemple (red is the path):

    <img src="https://dl.dropboxusercontent.com/u/87325929/simplePath.png" border="0" />

    And i also want to have control over this path's complexity, (more complex paths for further levels) like this exemple below:

    <img src="https://dl.dropboxusercontent.com/u/87325929/complexPath.png" border="0" />

    I gave each grid (they're sprites) two instance variables as coordinates (like this [gridX=0, gridY=3] etc), and i am trying to change their frame (to red) but i am stuck at this point, i can't use these variables to select the right squares :/

    Didn't upload the capx because there is nothing in it.

    Thanks a lot in advance.

  • How can we browse all games in this gamejam? Do we have to wait till 30rd april to see them all in a list?

  • thanks Dave Hailwood.

  • By entering this jam or accepting any of the prizes do we bind ourselves with a some sort of license agreement with Newgrounds? For exemple can we delete our game from Newgrounds?

  • mineet thanks again :)

  • thanks another person also warned me about this problem (with screenshots) but i still don't know what can i do about it.

    The site's hosting service is provided by 1freehosting (as far as i know they are solid but) maybe this problem is related with them.

    But if anybody can tell me what can i do about this i'll appreciate it.

    By the way i learned a new way for making graphics for my games thanks to a site once mentioned, and that means there won't be any bad pixel art for my next games :) that's good news for your eyes and also a relief for real pixel artists.

    Here is the site and what i did is below (i tried to stay loyal to my original pixel art character)

    2dgameartforprogrammers.blogspot.com

    <img src="https://dl.dropbox.com/u/87325929/barbarossaInkscape.png" border="0">

  • thank you mineet

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  • sqiddster thanks for kind words. I like it too but most people don't :/

    fluke939 Thank you for your reasonable advices. But i think i'll keep it more tranquil for now. My main purpose is to make the main content (the game in this case) more visible and getting rid of distractors. Like a clearly [by evernote] for games.

    here is clearly evernote.com/intl/tr/clearly

    i strongly recommend it by the way.

  • fluke939 Yes you are right. I think i should keep examining other sites for inspiration. And i need a little more content too.

    What can i add to the site other than new games for now? My plan is making more and better games in future but what can i add there before making those games?