Thank you so much for the Capx. Once I got the latest beta version I was able to open it and compare your project to mine to see where I had gone wrong. I can get every animation to run in order with each click/touch. I even figured out how to use another sprite object (A "Forward" sprite) to be the source of the on touched event and still affect the animated sequences of the original sprite.
Now what I am trying to do is get the animations to run in reverse order if I click a 3rd sprite (called "Reverse"). I am not sure if I can somehow get the animations to run in reverse using the event sheet through some kind of event/action pairing...or if I need to set up "reverseAnimation1, 2, 3" in the original sprite's animation (and just re-import the frames and reverse them via right click in the Animations Frames window)...or just make a completely separate sprite object ("lvlSelRev" perhapse?) with reverse versions of the original animations and worry about creating or destroying sprites depending on if the player touches the "Forward" sprite object or the "Reverse". Do you have any suggestions? IF t all possible I would prefer to use the existing animations in the existing sprite object to but I would have no Idea how to set up my event sheet for that.
On a side note...I am making a Game I intend to sell in the windows 8 app store. I have a space in the End credits for people in the forums who help me out and unless you have any objections I would like to include your name or username there.