e1two's Forum Posts

  • 6 posts
  • I'm trying to piece together a solution from the different threads on this, but I'm too much of a newbie to figure it out, I guess. Any help with this would be great.

    thanks;

    e1

  • is it possible to reupload this or anyone have a similar setup I can use?

    thanks

  • Hi thehen

    some good tips in your last post. I have read up on this and you are right, memory leaks are an issue in a lot of interactive books. I am currently using corona sdk and photoshop with kwik as a in-between gui.

    So in some ways photoshop is already a level editor. However the loop to iterate interactivity is too long to make that an enjoyable process.

    That's why I am looking into other 2D game engines to make this part quicker and more fun. I am not really a coder, so that makes me dependant on finding a visual coding solution, if not I could do all of this in corona. My target platforms are android and ios because of resolution and touch interaction.

    Just to tie up a few loose ends :

    There's at least five painting apps on ipad for under five pounds that export layered psd's

    itunes.apple.com/us/app/procreate/id425073498

    itunes.apple.com/us/app/brushes-3/id545366251

    itunes.apple.com/us/app/sketchbook-pro-for-ipad/id364253478

    I have used photoshop scripts before, to batch export jpg/png's. The problem is on the other end, when I bring it into construct. I don't want the the layout of my page to be messed up or having to redo it.

    I don't know too much about construct2, so maybe I need to rethink how to proceed, based on your advice.

    Thanks again for replying,

    e1

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  • A lot of what you say makes sense for a straight up video game. For an interactive book diversity and reuse is a lot less of an issue.

    As for an importer. I'm fine with cropping and exporting png's from photoshop. What is a real pain though, is having to reassemble your page layout from scratch in construct, if you have more than just a handful of layers

    Could you tell a bit more about the photoshop level editor.

    Sounds interesting.

    e1

  • Hi,

    Thanks for the quick replies.

    Just about any bitmap painting app now exports layered psd's, from a five pound sketchbook pro on ipad to the full blown PS CS6 at 1500 pounds. So even poor amateur game creators would benefit from this feature.

    As for having to apply features for different graphics apps, that doesn't really makes sense, as the importer shouldn't make any distinction where the psd came from.

    But you are right about construct2 is maybe not conceived from the ground up to make storybook apps. That's not the impression I got from some of the other threads on the forum, saying that the engine was more than capable of doing so.

    I would be happy for construct to flatten all layers to seperate png's and maybe do some cropping on import, nothing that hasn't been suggested on the forums already, as far as I can make out.

    Thanks again for your answers,

    e1

  • Hi,

    My first post here and looking to make interactive picture books using construct. I wish there was a storybook template to get me started, but am working through some of the tutorials to make one from scratch.

    What would be really helpful is to import my photoshop layered files into construct and have it replicated in construct. That way I don't have to redo the whole layout manually (which could easily take hours for the whole book) and just concentrate on adding interactivity to the different storybook pages.

    I know this is a bit out of "game maker's" comfort zone but as a lot of interactive books are now being published to html5, I'm sure a lot of authors and illustrators are looking into using 2D game engines for exactly this purpose.

    e1

  • 6 posts