dysotek's Forum Posts

  • 13 posts
  • The teaser video of I'm Joshua

  • Hi! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    We present I'm Joshua, an adventure game that we're developing with C2.

    The game tells the life of Joshua, an African 11 year old boy who was born aboard a galleon of Portuguese slave drivers. Trafficked and bought when he was just an infant, Joshua works daily in the fields that belong to the Gallaway household, south-west of the city of New Orleans. Just like any child his age, he is full of dreams, but his destiny was determined on the day he was born enslaved. Joshua will need to find the strength to fight against one of the greatest injustices of humanity.

    Feature highlights:

    * "The United States of America from the 19th Century", is portrayed in evocative graphics which is displayed in pixel art.

    * An original story with an engaging and addictive narrated adventure, which is composed of 3 chapters. Experience the opportunity to fight for your freedom and that of your people.

    * There are dozens of characters to communicate with; will you manage to figure out who really wants help? Remember that trusting the wrong person may be fatal.

    * There are many cut scenes where you will really have to engage at a rapid rate. Timing is everything, and quite often you will need to make some truly tough decisions.

    * English is the capital language spoken throughout the game; however subtitles are available in different languages.

    I'm Joshua will be released, in 3 chapters, for PC on Steam and other digital stores.

    Below we show the teaser video and some images.

    We're are available for questions and feedback!

    Teaser Video

    Stay updated on I'm Joshua:

    * Site: http://www.imjoshua.net/

    * Twitter: https://twitter.com/ImJoshuaTheGame

    * Facebook: https://www.facebook.com/joshuavideogame

    * Steam Group: http://steamcommunity.com/groups/imjoshua/

    * Steam Greenlight: http://steamcommunity.com/sharedfiles/f ... =546244681

    * IndieDB: http://www.indiedb.com/games/im-joshua

    * Press Kit: http://www.imjoshua.net/presskit/index.html

  • Thanks for your positive feedback! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Beautiful initiative and nice game!

    Do you designed it? Very well done and polished.

    I am the game designer and the level builder of this game.

    A 2D artist/animator has designed the graphics.

    No idea what I was doing, I made the old lady mad because I picked up a melon! Stunning art work and great gameplay, make an English version please, you could make good money with this!

    EDIT - Just read your post again, now I know why she was angry, Melons don't grow in the winter! See, we all learn something. Great game.

    Yes the granny is unhappy if you take a wrong fruit or vegetables (and you lost 30 points)! <img src="smileys/smiley36.gif" border="0" align="middle" />

    An English version could be a good upgrade to add, but I can't take this decision.

    I am only the developer, not the game owner.

    I hope the publisher will choose that decision!

  • Hi!

    Nonna Maria e le Stagioni Perdute (in English is "Maria Grandmother and the Lost Seasons") is a 2D adventure game, with educational purpose for childrens.

    Its background is the world of the 4 seasons, fruits and vegetables.

    The game goal is to learn which are the fruits and vegetables that grown in each season.

    The player have to complete the 4 levels earning more points as possible.

    At the end of the game he will be able to add the score in the leaderboard of the 10 top players.

    The player earn points when take a right fruit/vegetable, answer right to the granny questions and complete the quests.

    He lost points when take a wrong fruit/vegetable, answer wrong to the granny questions and collides with a monster.

    The game is translated only in Italian and will be soon published by an Italian school.

    It's available in 2 versions:

    The mobile version need to be played in portrait mode and need a powerful smartphone/tablet (iPhone 4 or later, iPad 2 or later, ...) to get a good frame rate.

    There are some differences between the two versions, but they don't change the play experience.

    To play click on the "Gioca" button and select your character.

    Thanks for your feedback! :-)

    <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-01.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-02.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-03.jpg" border="0">

    <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-04.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-05.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-06.jpg" border="0">

    <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-07.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-08.jpg" border="0"> <img src="http://www.webinflash.it/gioco-html5-adventure/thumb/adventure-html5-09.jpg" border="0">

  • Thanks kittiewan! <img src="smileys/smiley1.gif" border="0" align="middle" />

    The patrolling system of the First example works fine on my game (at least for the horizontal movements)

  • I am going mad with this trouble! <img src="smileys/smiley19.gif" border="0" align="middle" />

    I am building an adventure game that will be played by school childrens.

    I have to add some animated monsters inside the levels.

    They have to move from left to right (for example 300 px) and after goes back.

    Each animation is about 20 frames.

    I need this in loop.

    Here an example:

    dysotek.net/html5/animation.jpg

    I need the same function too for a vertical movement (up to down), where the animations aren't flipped images (straight view and back view).

    Till now I tried:

    1) sine behavior (wave: sawtooth and reversed sawtooth)

    2) sine behavior (wave: sine)

    3) simulate control

    I can't syncronize well the movement with the animations, in order to use the right animation only when the monster is run to right and the left animation only when the monster is run to left.

    For example I am getting trouble like dephase position of the monster animation.

    This is one of the codes that I have used:

    dysotek.net/html5/sine.jpg

    Do you have built functions like this?

    Can you help me?

    Thanks!

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  • Thanks guys I have fixed the problem adding the tag on the audio play command.

    I thought the tag was only a comment to describe the sound played.

  • I need to play a different music for each layout.

    If I use the audio command "stop" the music doesn't stop to play.

    When the player goes to the next layout the game play togheter the previous music and the current music.

    I tried to move the music file from the music folder to the audio folder, but the game play only the music without the sound effects.

    How I can manage it?

    Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • @zangerous

    I think you mean this feedback:

    -make the characters squares or make the collision space perfect because sometimes i feel something weird as i said before..

    I have set the characters with round collision points

    <img src="http://bubu.dysotek.eu/images/c2.png" border="0">

    Here you can play SFB, with the leaderboard, at 1024x768

  • I have added the playatomic code inside my C2 game to manage a leaderboard.

    On playatomic pannel I can see the right play data: sources, countries, etc.

    But the leaderboard doesn�t load any data and in the game I can�t submit the score (I click on the button without to get nothing).

    I tried to put the game on 3 different hosting.

    Do you think the problem could be my norton firewall?

    Here the game, modified to play for only 10 seconds, with the leaderboard:

    dysotek.it/html5/testscore/pc

    Thanks for the help! :-)

  • Hi All!

    My Second game developed with C2 is: Super Frenzy Ball

    It's a simple arcade game where is set a ball physics.

    Too in this game (like The BABA Adventure) you will play in the world of the BUBU Family, but this time you will be able to select your preferred BUBU member.

    Super Frenzy Ball is available for PC/Mac.

    Thanks for your feedback!

    P.S.

    Here I am testing a game version (with match set at 10 seconds) with installed un unofficial playatomic plugin to manage a leaderboard.

    Someone can try it and give me a feedback of the score post?

    I can't to post the score and I don't know if is a problem of my pc.

    Thanks!!

    <img src="http://www.webinflash.it/gioco-html5-fisica/gioco-html5-fisica-04.jpg" border="0">

  • Hi all,

    this is my First post. :-)

    I am an Italian company that develops videogames.

    I show you my First C2 game: The BABA Adventure

    It's a platform game of the "BUBU Family" world (a fun and strange family!).

    The game is available in 3 versions:

    PC/Mac

    iPhone/iPod

    iPad

    You can play only the First level.

    Thanks for your feedback!

    <img src="http://www.webinflash.it/gioco-html5-bubu/forum/gioco-html5-09.jpg" border="0">

  • 13 posts