DWT12345's Forum Posts

  • 4 posts
  • You can activate and disable event groups. Put the events that are responsible for firing in a group, and have it disabled by default. When the player presses start, enable that group.

    https://www.scirra.com/manual/80/groups

    Hmm, I did this, but it still didint work. Am I supposed to put the events in the group in a specific order?

  • I want to be able to have something start firing bullets once the game starts, but not before the player presses start. The "Wait for signal" event wont make a looping timer wait, so I'm not sure how to do it.

  • Im trying to make an object follow the player on the y-axis. I set it to stop custom movement when its Y value is equal to that of the player, but it does not appear to work. It just goes past the player, and usually goes off screen for awhile before finally coming back. Am I just doing something wrong?

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  • right now my turret always faces its target with its right side. It shoots out of the correct point, but the bullets go sideways.how do i set which side of my turret is the one that faces the enemy?

  • 4 posts