I know this is probably firefox's fault: I've been trying C2 and finding it pretty cool, but with whatever I make (and also the example games) they stutter constantly on firefox. It could be 2 tiny sprites moving around and it still happens. Everyone I know uses FF, and get the same results, but when tested on Chrome it's smooth.
It's not the FPS that takes a hit but... stuttering.
Also a few more concerns before I early adopt:
1. Currently there's no window/resolution controls and I'm wondering if that's an HTML5 limitation. The fullscreen w/ scaling option seems to do weird things to my game, moving the 0,0 point depending on window size which displaces HUD elements and parallax.
2. Right-clicking with webgl enabled, but I notice that's covered here:
scirra.com/forum/right-click-fail_topic46429.html
3. In general I'm wondering if this could support a game with many particle effects and potentially some large sprites moving around with several layers of parallax or if that's just not feasible for a browser game.
thanks